yeah it was more of a faithful homage
(I adore ROP too, it was amongst my favourite games when I was younger played on the real hardware, I love how you could play NTSC games on the PAL system, haha just remembered the red monk XP exploit I figured out and exploited to the max to level up everyone, get a new party member travel to the red monk get a few level ups, significantly less getting brutally killed in random encounters
)
I've actually considered doing a fan game for ages because I have a few cool ideas, either a remake or a new game, and would definitely approach the play field differently but just a pipedream unless I had equally passionate collaborators
might pick up doing an actual mockup of how it would/could/possibly should be remade
If I can find them I'll post a couple other random RoP artworks I've done over the years, but I fear I lost them with my past PCs
more random creativity from the past, hope it's okay to spam all this stuff in this thread, I can create a seperate thread if you guys think it's worthwhile:
some stuff from early '10 I basically started pixelling seriously on and off since mid to late '09, besides pixelling a tad in RPG maker back in 04 or something, that green one was for the Green challenge at PJ but lost net access that week so never got finished or submitted and idk did that blue one for some reason
old crazy clunky custom mouse cursor
think I was influenced by something for the style of these guys, that game was looking nice yeah I actually had to fight for time on my own PC before I moved out so I could never dedicate enough time to making the games. messed around with mixed res sprites and environ, I believe those tiles on the right are edits of RPG maker tilesets but can't remember
*NES restriction Advance wars type game mockup, custom palette I think, and I made sure to adhere to the sprite limit I think it pushed it to the limit can't remember the whole flicker causing paradigm but it probably would be a flicker fest
managed to get this off an old hard drive various stages of my first ambitious game project which I am still quite driven to develop, had a thread here and uploaded these via really bad mobile phone photos
messed around with AGS for awhile too
probably alot cluster banding in some of that earlier stuff but oh well. I'll stop for now