I really like the background on those lexou.
Thanks for the support, rain dancer. For an update:
The battle screen navigation is complete.
The party menu is also compete.
The battle screen layout/HP/status symbols are also all complete.
The battle foreground is complete. This is probably where I am least satisfied... to get a background, I would need to place the Pokemon's sprite into the oam, (for transparency) but since some Pokemon use white as part of their colour scheme, those body parts will also become transparent. so instead I placed the 'background' in the oam and declared it a foreground. So it's not always on screen, but it's more than nothing.
I wasnt going to include stat modifiers on screen, but changed my mind earlier this week. I had to modify the 'draw backsprite' routine to open up some space in the vram for the tiles. Now I just have to find space on the battle screen too draw then (and hope it doesn't look to cluttered)
Next week i hope to finish the pokedex screens & menu, then comes the items screen. I already started the overworld a few months ago, but after im done with these screens my goal is to update the tiles/finish laying out the entire overworld.
I've also begun getting a site together for this hack... I'll begin posting screenshots there once I'm done with the battle screens. This is the first site I'm actually posting anything about the hack, but I've been working on it for close to a year. It won't disappoint.