What you mean you dont splay your arms out directly behind you like a retard when you run?
Why not?
Yeah, pretty much nothing from the waist up is done, Im not to concerned with that part, pendulum motions are pretty east to animate and dont need to convey the same momentum effect as the legs, Ill probably just have the front arm face forwards as the leg goes back and back as it goes forward. Might try and make it kinda floaty, to enhance the ridiculousness of the form itself a bit more, but Im pretty sure that bit will be easy as pie (Also, Im probably going to have to have a version where the arm pendulums back and fourth, another where its holding a weapon, and reflects the increased weight, or possibly just stays behind it a bit more so the blade can be dragged on the ground, and another where its actually swinging)
Oh, and btw, although your point does kind of stand, as alot of this game is going to be running around, its not a platformer, its from that wonkey semi top down view most rpg's use, and its somewhere between a rougelike and the legend of zelda...
*EDIT* I should probably clarify something, she's actually two 32 x 32 sprites ingame, as apposed to the 1 32 x 64 she appears as, and that's contributing to how dismissive I am about the preposterous arm movements. *EDIT*