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Pixel Art / Re: Platformer Mockup
« on: May 22, 2018, 01:11:50 pm »
cant see image
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those armrests would be distinctly uncomfortablenot if you had curved forearms.
I was about to humbly suggest stalactites, but refrained from that because I thought the player might read them as spikes capable of dealing damage.Thanks.
Perhaps making them more recurved or weavy like the big stalagmite on the floor could make them a little less threatening?
Oh, your piece is absolutely stunning , It motivates me practice and develop my skills to get to that level some day, and I can learn something about tiling natural shapes from it
This is off to a good start
I am aware that there is a lack of highlight with warm hues from the flames on the surrounding objects.
the ceiling rocks feel compare dto the bottom rocks very stylized and graphical.something like this perhaps.
Probably it's better to stick to one similar style for ceiling and bottom, considering if it's a wet cave (looks moist bc. of the waterfalls) that stalactites will propably form. This means you should have the same forms as on the ground but some of them should ease into stalactites.