trevorius, that is not traditional isometric, but rather a bastard that falls somewhere within what's considered "something like isometric" (officially, is it a form of dimetric, in which two axes are not foreshortened in the same manner as the third, despite measuring equal distance, becuse the angles are broken. videogame "isometric" is a similar form of dimetric, only it is more heavily foreshortened rather than elongated like your example).
Isometric refers to equal measure, that is, the equal measure of all axial lines, such that a cube is seen as being 1:1:1. In addition, in true isometric, 120
o is the measure between any two axes
( m<XY = m<XZ = m<YZ = 120
o )
The broader term for drawing which is measured by parallel axes is Axonometric. Within axonometric there are many systems that do not imply any specific angle of view, except in that:
0
o < camera angle measure < 90
o. (the angle is greater than sidescrolling but less than topdown).
as far as these, i'd love to help, but i'm afraid i've got no software for it here. try looking at my attemps in other threads for some examples of mine. also, go to pixeljoint.com and search for theblackmarket's work, he's got a great one of a rabbit:
http://pixeljoint.com/pixelart/10531.htm
« Last Edit: July 18, 2008, 11:27:37 am by ndchristie »
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