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Pixel Art / Re: [WIP] Crystals and undead geologists! (EGA mockups)
« on: June 30, 2010, 01:03:03 pm »
It's been a while (actually, I had no idea it had been this long ), but I'm still working on this. I've had a lot of practice working with limited palettes in cramped spaces, so now I have a much better grasp of this palette as well.
I've decided to stick with rocks for tiles, but I'm going to try to add some variation with crystals, bones and the like. I might still need to adjust the tile crystals a bit for consistency.
Some of the items are supposed to be dark, but that also makes them harder to spot. My solution for now is to put them in open, uncluttered areas with a brighter backdrop. I've experimented with adding a cyan outline, but I would prefer a consistent style for all the crystals.
What do you think?
I've decided to stick with rocks for tiles, but I'm going to try to add some variation with crystals, bones and the like. I might still need to adjust the tile crystals a bit for consistency.
Some of the items are supposed to be dark, but that also makes them harder to spot. My solution for now is to put them in open, uncluttered areas with a brighter backdrop. I've experimented with adding a cyan outline, but I would prefer a consistent style for all the crystals.
What do you think?