Heya, first off I like the thick outline, it's a style I enjoyed in LISA so that might be a good point of reference to see some similar art if you haven't seen it already. Past that the main point of improvement I can see being made is in the arms. I sorta see what you went for where one arm lifts before the other but it's too subtle and it just comes off like they're twitching and shrugging out of sync.
I did a really quick edit, I'm not super accustomed to this sort of thing (still plenty to learn myself) so I mostly just tweaked some bits. I removed a couple frames overall as unless you're depicting a fluid range of motion this sort of walk cycle can be done with 3-4 frames (maybe this was just an effect from Aseprite? If you were trying to lengthen each frame, they run at default for 100ms, but you can extend it if you want a certain frame to hang longer by double-clicking the number above each frame). I tried to fix up the arm motion primarily, you do have to be willing to get a little dirty and mess up your initial pose to get a dynamic walk; it seems like you were afraid to move the arms too much which I definitely get, but you do have to work out of that comfort zone to get better results. I also shifted the body armor left and right with the arm swings as an extra bit of motion.
I think that's all I've got. Definitely keep at it, I don't know if it would help you but I've personally been working with larger, static sprites and focusing on stuff like shading, anti-aliasing, color palette selection and the like. Working bigger does take longer but gives you more freedom to work on detailed facial features, clothing designs, anatomy, etc.
Create a 100x100 or 200x200 canvas and then just shape things out, cropping the excess space when you're done. You can always go back and do a low-res version of the character to try for animation afterwards, and you'll have a better idea of the design right there to work off of, just becomes a matter of fitting or foregoing smaller details to make the design work on a smaller scale. Hope all this helps. It's advice from a fellow amateur but better than nothing I guess.
« Last Edit: August 12, 2017, 07:30:14 am by Quady14 »
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