My portoflio's really old and I haven't really pixeled in forever, so I've been trying to create a new one from scratch that reflects my current ability. Unfortunately school and work (nonpixel work, hoping to get back into the loop once I finish a newer portfolio) are making it difficult, so my plans of actually finishing this before posting it went the same way as my plans to shower this morning. This was inspired after a really hot weekend alone with ZSNES and a couple Capcom platformer roms. I've been poking at it off and on for months and figured some C+C would motivate me to finish it.
EDIT: New colors, this is how it looked on my monitor originally. Looks like my gamma was messed up :p doh
23 colors total (Helm's gonna bend me over, watch), 9 for the foreground, the rest are in the moon
old washed out colorsBecause I know people are going to say something, the moon was blobbed out in greyscale, imported to Photoshop, filtered with clouds, accented edges, burned, dodged, shrunk, gradient mapped, color reduced, brought back into Graphics Gale and then manually color tweaked once again to match the current palette better. I left the moon on its own palette because in the actual game-that-will-never-be the moon changes colors based on certain game states and this makes a palette cycle a lot easier. What I'm saying is, spare me the "the moon isn't pixel art!!!" lecture