Simply put, how does one wisely choose the right palette for the right job?
For example, if starting art production on a pixel-art style side-scroller game set in outer space, how do you guys here create a palette that'll give you the versatility you need, yet still emulate that great low color, old school look.
I'm thinking somewhere in the neighborhood of 24 colors. I tried to just arbitrarily grab a palette and run with it. But, even after making mods to it, I'm still unsatisfied with what it offers me.
I know you guys feel my pain, where am I going wrong?