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Pixel Art / Re: [WIP] Lake house
« on: July 17, 2020, 04:04:36 pm »I love the impressionistic feel of the rocks
Thanks but they're not rendered yet lol... I might stick with the "looser" feel though and not get too bogged down in small details. One of my pixelart weaknesses is focusing too much on fine detail and neglecting to design the bigger picture.
- Sometimes it can be a good idea to "suggest" detail rather than render all detail, especially when the detail is regular. The wood slats in the hut for example. You could put more detail around the edges and in patches, so you don't have that hard grid pattern throughout.
Good call on that. I've reduced the detail a bit, particularly around the sitting girl. I think it reads a lot better.
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- Composition-wise, I understand that putting the focal point in the centre of the image isn't the most effective. Then we get into phrases like "creating a story" and "drawing the eye" to the important parts of the image. Oh and the "rule of thirds". To be honest, I don't really understand all that stuff, but I would probably try putting the main component of the image off-centre and using your handy shoreline to draw the eye towards it. Then you can make sure viewers take in the bathers (both water and sun) on the way.
I've tried a few different cabin positions - nothing I quite like yet. Since my post I've sketched a deeper part to the water, which I think balances the shoreline better, and I'm starting to come around to having the cabin in the centre (might make some adjustments to the vertical position so that the upper roof isn't as close with the shoreline).
An update:
Maybe a few nitpicky suggestions...
Good suggestions - haven't done much with them yet as I haven't had much time for pixels today, but I agree that the wall needs darkening in particular.