So, first off, sorry about the terrible quality on the gif, Its more to show the thing in motion then anything, but its pretty ugly (and kind of ridicules, seeing as the thing is only 3 colors...)
Basically, Im happy with the overall form of the sprite, and it looks fine when its just standing around (the first 4 frames on the png) and Im mostly happy with the animation. It does conveys the overall feeling I was going for (basically, imagine a ninja frolicking through a field of daises, and you have about the mood.) Its obviously not done, I basically just made a three frame stick figure run cycle that was about right, then did some combination of copy pasting, madly blocking in whites, and sketching outlines. I need to fix all the jagys, and smooth out the lines and yadah yadah, but before I do that I want to make sure its right, and now, its close, but not. My biggest problem with it is the first and fourth frames basically. I feel like the 'knee' doesn't really extend far enough, but if I try to move it forward to much it looks even worse, and if I raise it it looses any sense that this sprite could do damage. The problem may be that I have placed the 'knee' in the wrong place, as the proportions on this sprite have very little in common with, well, anything. Unfortunately (for my animating, at least) I actually really like the broken proportions
Anyhow, any advice would be awesome, this is somewhere around the 5th version of the template for this game (the 4th, I actually finished for both genders and all three races before realizing it was nearly impossible dress, this one is basically made to be super easy to work with, as the player is going to making the actual character.)
Btw, I know the chest and arm are wrong, Im going to make the arm tilt downwards slightly on the last and 3rd frame, and the chest kinda jumps everywhere, Im mostly just worried about the legs right now, as they are closest to being right.