the reference where fotos of myself scaled down but i only used them to do the lineart. I then added colours pixel by pixel (it is more work than i thought) in a different layer using mostly my imagination (i did not want it to look to photorealistic, in my first tries i worked directly on the photos, that somehow looks good but it is not the style i wanted, here is an example:
(if somebody can tell me how to implement the link that the is shown directly in this forum... tried it with this mona lisa style button and then insertet the link inbetween.. but that semm not to work for me).
)
When i was ready i deleted the lineart.
The gmae is supposed to be an classical adventure style game (640x480 or 800x600.. i aam not sure) with some rpg elements and some actionelements. It is not isometric style. The Mainchar is scaled down belonging to the position on the screen (until it gains 1 pixel when reaching the horizon of the screen) It is approximate frontview (if the first tecdemo is available i will post a link here.. but it will take until end of month i think).
The Head is a different sprite than the body...it is pointed to the curser ever.
For a more smooth animation i cheated a little bit (the only part i did not set any pixel on my own). Every second frame is a blend 50:50 between the frame before and the frame after it.
I am not to happy with the animation and i will do it again i think (this time first animate the lineart and than do the color in one step)