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Messages - Rosier
Pages: 1 ... 45 46 [47] 48

461
Pixel Art / Re: [WIP] Character Animations (Need Critiques)
« on: April 21, 2014, 06:31:55 am »


I really didn't understand much about the scale you said. But I think I shortened the horizontal/width(?) scale in this new sprite I created. Is it better?


Is the perspective right, now? And what else should I fix?
Thanks!
(Working on the sword animation now, as I said!)

Walk - He looks a bit chubby/blocky and the legs are a bit wonky, but it's definitely an improvement.
Scale -   I made my animations at this size, then made them twice as big to show everyone.  It's easier to make it like this, and makes the final product a bit less inconsistent.  Every 1 pixel in the small one equals 4 in the bigger version, but yours has a bit of extra ones.
Perspective - Definitely better, but he's a bit blocky again.  Also, it's a rule I totally made up, but the arms should be distinct from the cloak.  Otherwise they look like blobs rather than limbs.

462
Pixel Art / Re: [WIP] Character Animations (Need Critiques)
« on: April 21, 2014, 04:08:53 am »
The one facing the right (The bottom right one) should have the body more facing the side.  Right now it looks like he's showing his torso to the screen while his head is facing the side.

As for size, look at the videos and weapon animations.  The one you have should look a bit more like that. Try shrinking your animations by half, then improving them before doubling their size again.

463
Pixel Art Feature Chest / Re: Hyper Light Drifter Inspired Sprites
« on: April 21, 2014, 03:42:48 am »



A bunch of my other characters as Drifters.

464
Pixel Art / Re: [WIP] Character Animations (Need Critiques)
« on: April 21, 2014, 02:22:27 am »
Timed close to similar thread http://wayofthepixel


Ohaither

But if you want to go HLD inspired, I've learned that a smaller scale wouldn't hurt.  I see the beginning of pretty good animations, but if you want to learn how to improve them, working on smaller animations is far simpler and easier to perfect.

465
Pixel Art Feature Chest / Re: Hyper Light Drifter Inspired Sprite
« on: April 20, 2014, 04:34:06 am »
So 1st is electric palm attack, 2nd and 3rd are knife attack which is the same colour as electric palm?  :huh:

1st and 2nd are OK but 3rd just looks wrong to me.

Laser Sword?  They both function using electricity.

Noted.  I'll come up with something else.

466
Pixel Art Feature Chest / Re: Hyper Light Drifter Inspired Sprite
« on: April 19, 2014, 08:06:45 pm »
Reads more like he is throwing a frisbee than a heavy attack.

If its a palm attack why not start by lifting the front leg, step in, then cross the rear arm forward (pull other arm back)?
Kinda like this

^ That would be far more powerful than the strange bitch-slap he is doing now  :lol:

It's probably a bit hard to see cause of the colors, but the intention was him to make a 'unfurling his sword' thing.  When he crosses his arm, his weapon lengthens before swinging.  I'll admit it didn't turn out exactly as I wanted, but it was pretty late and was going to work on it later.

As for palm strike, I literally just removed frames from the Heavy and noticed it still worked.  Again, I might go back and do a bit more with it, but I'll probably end up doing something else with it.

467
Pixel Art Feature Chest / Re: Hyper Light Drifter Inspired Sprite
« on: April 19, 2014, 06:16:05 am »


A Light, Medium and Heavy Attack.  All are obviously derived from the Heavy, but I changed some minor things like leg placement and the Light being an electric palm strike.


And messed with this guy's legs and wrappings.  Longer legs definitely suit him more.

468
Pixel Art / Re: Animations for topdown Dungeon game.
« on: April 19, 2014, 12:25:28 am »
I feel it would be more horror - ish if it were a bit slower, or possibly if the head didn't jerk around so much.

469
Pixel Art / Re: Cave Tileset - Need Criticism
« on: April 19, 2014, 12:23:29 am »
I got caves pretty clearly, but mushrooms should probably take up most of the vegetation. Also, I associate blue hues with caves prolly cause of Mario.  Maybe something to note.

As for a fade to black, I would try either just using darker and darker shades towards the black, or try dithering to black.

470
Pixel Art / Re: Introductions and Pixels
« on: April 17, 2014, 03:51:56 am »
That's kinda what I was referring to, so that's good.

Maybe make his left (Our right) knee bend a bit rather than move up and down?

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