Better, I still think head is too large for my liking and for animation purposes but maybe its just personal preference.
Also trying to work out what is the perspective?
I'm only assuming its oblique "top-down" because he is facing towards but his feet make it look like a platform game so do something to round off the bottom and add some dim highlights to his toes (not full bright) to show that we are seeing the top of the feet.
Agree with comments about colours, try making a few variations for different metals if u have time.
Also read up about "selective outlining" and have go.