Now that the compo is over I can say that I thought Camus's sprites, while idiosynchratic, were really not at all working for me. extreme saturation, too much thick black, not enough distinction of surface (maily talking about the freestyle one, the boktai worked more). I'm not sure what Camus had on his mind. I know he can animate this style pretty solidly, and a lot of the weirdness of his approach pays off in motion, but the freestyle still shot just had me going '...what?'
A lot of people approached the style (like Dhaos, Faceless) with clean surfaces and special attention to detail and outlines of the parts, and I think it worked out great for them. I feel comic-style demands more constraint.