Oh no, I completely understand and enjoy more abstract forms of music. In fact, it's the only thing I really have experience in music-wise.
I was mainly curious about how you got into conventional music, by that I mean music that has an apparent organized pattern and that of which typically follows, or is at least inspired by music theory. I mainly asked because I've been working on a game project, and I'd hate to have to rely on others to create content so I'm trying to become a "jack of all trades," as they call 'em.
Anyways, back to music. What I meant was that I mostly only did things that didn't follow music theory, because.. well, I just don't think music theory is required to make music (in the sense that training in "art" isn't necessary to create art (if that makes sense?)). That and I just didn't know anything about music theory except for your basic music reading and whatnot. My problem is that when I tried to make "real" music, I never succeeded in making anything really good because I lacked that sort of training.
I guess it seems like you learned through an instrument, or rather, a style that you enjoyed playing. I'll try piano (I keep putting it off... :/) and see how far I can take it this time.
If you're curious, here are some things I made when I was creating audio:
I Control This Machine! somewhat annoying noise. Pretty worthless with the 128 encoding. Took away a lot of the intensity it once had. Not recommended for anyone with a dislike for high-pitched sounds.
Horror in Madness Progressive Noise? Not sure how to describe this. I took two long clips that I created live and layered them. I was trying to create a sense of uneasiness and paranoia with the repeated rhythms/rumbles alongside high-pitched chirps leading up to complete, and what I thought at the time, frightening-sounding chaos and then to a sudden eerie, yet tranquil stop. Probably overdoing it with that description there, though...
Mourning For You Ambient Noise, I think. Out of these three, probably my favorite. Another piece that followed that same method I used for Horror in Madness. Took two live tracks and mixed them together. Eerie feedback whistles with a low rumbling noise lead to an oddly relaxing experience (I thought).
I had some more and better things, but unfortunately I can't find anything else of mine on the net and all the stuff on my harddrives have been deleted due to a crash.