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Messages - MysteryMeat
Pages: 1 ... 93 94 [95] 96 97 ... 199

941
Pixel Art / Re: Feedback For A Robot Sensei?
« on: February 12, 2017, 11:23:54 pm »
It looks good but it's missing something. Perhaps look to samurai jack for some inspiration, but one thing I'd change is the static, spack posing.
Another would be some robes, or a waistcloth.
And the last would be gifting him a properly sagacious staff.

942
Pixel Art / Re: apprehensive walk cycle
« on: February 12, 2017, 10:19:34 am »
Yeah, my leg retooling went pretty poorly almost immediately lol. I'd discount that bit entirely from the thighs down!

943
Pixel Art / Re: apprehensive walk cycle
« on: February 12, 2017, 08:34:23 am »
Since this bit of criticism is unclear, I decided to work on some of my other crits instead!

Notable here: I removed the face entirely, replacing it with some brow shading to imply the presence of eyes instead, thinned out the hair bulk for a more believable slope off the skull, and redid the legs and arms to be shaped better (and introducing new problems with length and readability in the process, whoops!).
Remember, limbs curve slightly! You wanna try to keep that intact!

I also changed the pose slightly to be more spread-apart yet still withdrawn-looking so she could be animated easier, in general try to keep a strong outline.

944
Pixel Art / Re: [WIP] MAC-10 Sprite
« on: February 12, 2017, 05:19:30 am »
Practice! It's like riding a bike, once that initial concept clicks you start being able to do it way easier.
Start with spheres and cubes and work your way up, use references if you can!

945
Pixel Art / Re: apprehensive walk cycle
« on: February 12, 2017, 05:18:34 am »
You're messing up the lines! The legs continue up under the dress, not stop at it!  mark the bottom of the pelvis too!

946
Pixel Art / Re: [WIP] MAC-10 Sprite
« on: February 12, 2017, 03:40:38 am »
Careful about that pillow shading!
Pick a light source and stick with it, there's no lighting that would have the edges darken like that!
Think of light like a liquid splattering against the surface and work from there, that was how it clicked for me.

947
Pixel Art / Re: apprehensive walk cycle
« on: February 11, 2017, 08:31:22 am »
I'm not so sure the legs were a problem, that new version now looks off to me for some reason.
Overall her anatomy is a bit "stretched out," giving her a very slender look, but everything seems proportional to my eye save the torso.
The LEGS aren't the problem, that is. Her arms match up proportionally to her legs, but her waist terminates a bit early and her head looks a bit squashed

948
Pixel Art / Re: [WIP] Character Walk Cycle
« on: February 11, 2017, 08:26:41 am »
Pretty close! You're forgetting to apply the bounce to the side-sprites so it just looks like he's doing a shuffle.

949
Pixel Art / Re: My AK-47 Sprite
« on: February 11, 2017, 03:43:55 am »
Excellent! Now fix the pillow shading!
Imagine the light-source as a ball or point floating somewhere around the gun, try and work the lighting based on that reference

950
Pixel Art / Re: apprehensive walk cycle
« on: February 11, 2017, 03:20:13 am »
Less detail is a good idea, yeah. Try a few without faces or just the implication of a face, like shading along the brow and nose.

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