Yay for epic-slow-motion running?
I think speeding this up more would help loads, but ff might be screwing up the playing speed.
It's better, but I'm not feeling his weight yet.
Did you even look at anything we've given you?
Anyway
Make sure he doesn't go down and bend his leg immidiately, that's the down; there's a contact frame before that.
So:
Contact (both feet are touching the ground) Down (Arms at their widest point, one foot on the ground and that same leg is bent, compensating for the newly acquired weight, also the lowest part in the animation) Passing Position (i.e. arms and legs are passing each other) Up (Highest point) Contact (With opposite leg)
That's the formula for a
walk. I think you should start with walks, easier to do, it's more in control.
Richard Williams put runs nicely; it went something like "Runs are even more out of control than walks, in a walk we are continually falling and catching ourselves. The faster we go the more out of balance we are." This isn't really a quote, I'm mashing up the idea of several chapters into there but you get the idea.
So, my advice:
Work on walks instead, do lots and lots of research
But, that's kind of a shitty thing to say as you've put a lot of work into this already. So, my critique for what you have here would be:
Make it faster, less perfectly controlled, more crazy, and have the feet in the air even more visibly.
Really, really look at the links you've been given, especially:
http://www.wayofthepixel.net/pixelation/index.php?topic=7876.0TONS of good information there.
This isn't a place to dump work. It's a place to
listen for critique, apply it as best as you can and screw things up majorly so you'll learn. Make mistakes. Go out of your comfort zone. Listen to critique. Screw up, learn and end up like us. I still suck, and I'm still absorbing all of the things I've learned.
Anyone, let me know if what I've said is either assy or incorrect. I've have to look up runs in The Animators Survival Kit for you, I know more about walks currently but I'll find some stuff for you.
Later
Shrike