1
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
realy great combat stance : i supposed you have defined yet keyboards/pad controls for all the moves !Yeah, we have the control scheme all set-up for the most part. Our model is "River City Ransom" meets zombies, haha.
we won't use any stick/club or axe to fight zombies?Yes, there will be. We just didn't get around to weaponry yet. My focus is trying to get all the turfs together. I definitely love animating the base though, and I'll probably be adding more attacks as we go along; Weapons will be added.
what are you thinking about a knee attack like double dragon ?It's possible. I have a few attacks that haven't been animated yet, in mind.
see 5th and 8th lines of this picture : http://sdb.drshnaps.com/objects/7/973/Sprite/DDA_Stage1Enemies.gif
what is the difference in play between stance walk and walk?It's more of a "battle ready" position. Either it'll be activated when hostiles are nearby, or something else. Not quite sure, haha.
i'm thinking the centaur's tail could be better, more like a scorpion like thisMe too, haha. I had Mesmerise draw up the Centaur, the others are my design.