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Messages - UPD4T3
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Pixel Art / Re: [WIP] Out of Ammo
« on: July 17, 2013, 04:17:54 am »

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Pixel Art / Re: [WIP] Out of Ammo
« on: July 15, 2013, 11:38:38 pm »
Chaorace and I will be posting our "previews here"

I've been working on the sewer most of the day, on and off between Skype'ing and melting like a popsicle.


** The excess of the character base is to test the contrast. Some tweaks be needed.

Ignore the tiling for now, after seeing it for so long I wish I could reach through the screen and choke it, hah.

I need some feedback. I'll post the tiles sooner or later.

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Pixel Art / Re: [WIP] Out of Ammo
« on: January 31, 2012, 04:22:40 am »
realy great combat stance : i supposed you have defined yet keyboards/pad controls for all the moves !
Yeah, we have the control scheme all set-up for the most part. Our model is "River City Ransom" meets zombies, haha.

we won't use any stick/club or axe to fight zombies?
Yes, there will be. We just didn't get around to weaponry yet. My focus is trying to get all the turfs together. I definitely love animating the base though, and I'll probably be adding more attacks as we go along; Weapons will be added.

what are you thinking about a knee attack like double dragon ?
see 5th and 8th lines of this picture : http://sdb.drshnaps.com/objects/7/973/Sprite/DDA_Stage1Enemies.gif
It's possible. I have a few attacks that haven't been animated yet, in mind.

what is the difference in play between stance walk and walk?
It's more of a "battle ready" position. Either it'll be activated when hostiles are nearby, or something else. Not quite sure, haha.

i'm thinking the centaur's tail could be better, more like a scorpion like this

Me too, haha. I had Mesmerise draw up the Centaur, the others are my design.




Updated it a bit. If I don't really get any feedback on this I'll probably move on. I'm definitely not satisfied with the fence, hah.

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Pixel Art / Re: [WIP] Out of Ammo
« on: January 30, 2012, 09:50:53 am »

Also apart of this time, figured it was about time to ressurect this post since we weren't getting much feedback.
We've been on break for a while, got back into the swing of things, would like some critique on, edit if you wish.

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