I would just like to know a general knowledge ways of animating and tips/tricks!
Use a pixel editor that's good for animationGraphics Gale, ProMotion, Grafx2 etc.
Choose one and learn it well.
Set up easy to use hot keys for moving between frames, creating new frames, duplicating frames, etc.
Don't animate in sprite sheet format.You need to see the changes between frames overlapping.
You can export a sprite sheet automatically when you're done.
Study the 12 principles and do animations based on themLinkTake them one at a time and do a handful of small animations per principle.
Take your time on these.
And experiment.
Come to understand them by what they are trying to convey but also on your own terms and what you want to do with them.
Then start to do more animations and use 2 or 3.
When you get comfortable with that try to use more.
Eventually these will come naturally and you won't need to look them up unless you want to.
Also realize that not every animation needs to use every principle.
The link I have provided is not the best.
The examples are kinda sparse.
A few of the explanations there are not good.
I'll try to find a better link but you should search for other pages with the same info as well.
If one of the principles doesn't make sense then ask.
Do the basic animation tests.Bouncing ball, falling stick, flour sack, walk cycle, facial expressions, phonemes, hand gestures, water splash, fire, etc
Use these tests to work with the above studies.
Do several of each.
Do the boring straight ahead version then do some creative versions.
Divide your time between practicing motion and acting.
Become comfortable with manipulating all parts of animation.Frames, delays, fps, drawings, motion, color, etc.
You can work on each part separately with purpose.
It is possible to improve an animation just by swapping frames, changing delays, bumping positions, etc without adding any extra drawings.
It's also possible to improve an animation by adding some pixels here and there, redrawing only isolated parts, or redrawing a frame completely without changing timing.
There are lots of tips that I don't mention here.Animators have come up with lots of motion / frame theories.
Most of them are very small things that don't take a lot of time to implement but can improve an animation greatly.
However I don't have the time to go thru any of them.
And you have a lot to do already.
So some day bother me about that, I forget things easily.
Formulate your own ideas about animation.Read what others have to say.
Combine your own and others thoughts.
See what happens.
Move on to do other things with animation like interactions, ideas, games, stories, etcMake stuff that does stuff.
You don't have to do all of that in order.
If you want to spend time working on animations for a game that's fine.
You will still gain valid experience from that.
But the more time you spend on the basics the smoother the animation process will be for you.
It will help you break down more complex animations into steps.
Also, it's good to talk about general tips.
But maybe you could elaborate more specifically on this:
I'v had some troubles with animating my pixel art.
What kind of troubles?