God of War Games Ranked and Explained: Why Kratos Never Actually Stays Dead

God of War Games Ranked and Explained: Why Kratos Never Actually Stays Dead

He’s too angry to die. That’s basically the plot of every single one of the God of War games, and honestly, it’s a miracle the formula hasn't gotten stale after two decades. When David Jaffe and the team at Santa Monica Studio first unleashed Kratos back in 2005, nobody really expected a bald, chalk-white Spartan to become the face of PlayStation. We just wanted to mash square and watch Hydra heads hit the floor.

But things changed. The series mutated from a hyper-violent button masher into a somber, bearded meditation on fatherhood and generational trauma. It’s a weird trajectory. You go from ripping the head off Helios just because he’s in your way to teaching a teenage boy how to hunt deer while contemplating the weight of your own sins. If you’re trying to make sense of the timeline—or just figure out which of the God of War games are actually worth your time in 2026—you’ve gotta look at the scars.

The Greek Era: Pure, Unadulterated Rage

The original 2005 God of War on the PS2 was a technical marvel. It pushed that little blue-lit box to its absolute limit. You remember the scale? Fighting the Colossus of Rhodes in the sequel felt impossible for the hardware. Most people forget that the story was actually a Greek tragedy before it became an action movie. Kratos isn't just a jerk; he's a man who was tricked into murdering his own family by Ares. That's the core. That’s the "Ghost of Sparta" origin.

Then came God of War II. It’s widely considered one of the greatest sequels ever made because it didn’t just add more combos; it expanded the mythos. Cory Barlog took the reins here, and the focus shifted to the Sisters of Fate. It was bigger. It was bloodier.

By the time God of War III landed on the PS3, the spectacle was exhausting. The opening sequence on the back of Gaia is still one of the most impressive set pieces in gaming history. But, let's be real—Kratos was becoming hard to like. He was basically a wrecking ball with no conscience. He literally plunged the entire world into a watery, chaotic apocalypse just to get his revenge on Zeus. It was the peak of "Edgy Kratos," and it felt like the series had nowhere left to go.

The Spin-offs You Probably Missed

You can’t talk about the God of War games without mentioning the handheld stuff. Ready at Dawn handled the PSP titles, and they are surprisingly essential.

  • Chains of Olympus gave us a glimpse of Kratos actually caring about his daughter, Calliope, in the afterlife.
  • Ghost of Sparta dug into his brother, Deimos. It’s actually one of the tightest scripts in the whole franchise.
  • Ascension? Yeah, we don’t talk about that one as much. It tried to add multiplayer, which felt... weird. It’s a prequel that felt like the series was finally running out of steam.

The Norse Rebirth: A Different Kind of Monster

When the 2018 God of War was revealed, people lost their minds. Kratos had a beard. He had a son. He had... feelings?

The "no-cut" camera was the big gimmick, but the real star was the restraint. Santa Monica Studio realized that for the God of War games to survive, Kratos had to grow up. Moving to Midgard and pivoting to Norse mythology allowed the writers to look at Kratos through a different lens. He wasn’t the protagonist of a tragedy anymore; he was a father trying to prevent his son, Atreus, from becoming a monster like him.

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The combat changed too. We traded the chaotic Blades of Chaos for the Leviathan Axe. It felt heavy. Precise. Every hit had weight.

Ragnarok and the End of the Nine Realms

God of War Ragnarok (2022) and the subsequent Valhalla DLC (2023) wrapped up the Norse saga with a level of emotional payoff that most movies fail to hit. Valhalla, specifically, was a free gift to fans that acted as a bridge between the old Kratos and the new. It forced the old man to literally sit on a throne and face his younger, more murderous self. It was the therapy session we all knew he needed.

Why These Games Still Dominate the Conversation

It’s the evolution. Most gaming franchises stay the same until they die. God of War didn't. It changed its entire genre and tone mid-stream and somehow kept the fans.

There's a reason people still debate the "Old Kratos vs. New Kratos" dynamic. The Greek games are about the external world—destroying gods, toppling empires, and blood. The Norse games are internal. They're about the "God of Hope" rather than the "God of War."

If you're looking to play them today, the 2018 title and Ragnarok are the easiest entries. But honestly? You're missing out if you don't at least watch a recap of the original trilogy. The weight of the modern games only hits because of the sheer volume of bodies Kratos left behind in Athens.

How to Experience the God of War Games Today

If you want to dive into this mess of gods and gore, there’s a specific way to do it without getting burnt out. Don't just go in chronological order. That's a trap.

  1. Start with God of War (2018). It’s the modern baseline. If you don't like this, you won't like the direction the series is headed.
  2. Play Ragnarok immediately after. The story is essentially one giant game split into two parts.
  3. Go back to the God of War III Remastered on PS4/PS5. This gives you the context for Kratos's "bad old days" with the best graphics the Greek era has to offer.
  4. Use PlayStation Plus Premium for the rest. A lot of the older titles, including the PSP ones and the original duo, are available via streaming or the classics catalog.

The God of War games are more than just a series of boss fights. They are a weird, violent, beautiful chronicle of a man trying to outrun his past. Whether he’s ripping the wings off a Valkyrie or trying to have a heart-to-heart with a giant talking snake, Kratos remains the most compelling "hero" in the PlayStation lineup because he's fundamentally broken. And we love him for it.

Check your console storage before downloading Ragnarok; it's a massive file that will eat your hard drive alive. Once you're in, take your time with the side quests in the "Crater" area—it's some of the best level design Santa Monica has ever produced. Keep an eye on the ravens, too; Odin is always watching.