Finding Every Jedi Meditation Chamber Location Without Losing Your Mind

Finding Every Jedi Meditation Chamber Location Without Losing Your Mind

You're probably staring at the Koboh map right now, wondering why that one percentage point is missing from your completion log. It’s usually a chamber. Specifically, one of the High Republic ruins tucked away in a corner of Star Wars Jedi: Survivor that you zoomed right past while chasing a Nekko.

Finding all the jedi meditation chamber locations isn't just about the "Star Wars" flavor or the lore drops from Santari Khri. It’s about the perks. If you want to actually survive the late-game boss fights on Grandmaster difficulty, you need those extra perk slots. You need the upgrades. And honestly, some of these are a massive pain to find if you don't know exactly which rock formation to double-jump over.

The High Republic wasn't exactly subtle with their architecture, yet somehow, these massive gold-and-white structures blend into the dusty landscape of Koboh like they're trying to hide from the Empire themselves. Most players stumble into the first one—the Chamber of Duality—because the main story literally shoves you into it. After that? You’re on your own.

Why Koboh is the Hub for Jedi Meditation Chamber Locations

Basically every single one of these chambers is on Koboh. If you’re looking on Jedha or Shattered Moon, stop. You won't find them there. The game uses these locations as a way to flesh out the "High Republic" era, showing how the Jedi of the past used the Force to solve environmental puzzles.

Each chamber is essentially a "Shrine" (if we’re using Zelda terms). You walk in, solve a puzzle involving "Koboh Grinder" matter or orb-carrying, and walk out with a permanent stat boost.

The Chamber of Duality: Your Starting Point

This is the one beneath Rambler’s Reach Outpost. You can’t miss it. You fall down a hole with Bode, meet Zee (the best droid in the game, don't @ me), and learn the basics of orb-tossing. It’s the tutorial for everything that comes later.

The Chamber of Clarity

This one is tucked away in the Untamed Downs. You’ll need a mount to get up to the vines on the cliffside. Once you're inside, it’s all about moving blocks.

A lot of people get stuck here because they forget you can pull the blocks while standing on them. It’s a bit of a platforming test. If you miss a jump, you’re resetting the whole sequence. Just take it slow. The reward is the "Fellowship" perk, which is okay, but the real prize is just getting that 100% map completion.


Tracking Down the Tricky Ones

Some jedi meditation chamber locations are hidden behind layers of environmental progression. If you don't have the Dash ability or the upgraded Grappling Hook, you might see the entrance but have zero way to reach it.

The Chamber of Detachment

Go to the Mountain Ascent. You’ll see a waterfall. Behind it? A green laser gate. This is classic video game design, but it works.

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Inside, you’ve got a puzzle involving two blocks and a lot of Koboh matter. You have to time the movement of the blocks so they catch the laser beam at the right moment to burn away the vines. It’s frustrating. You’ll probably mess up the timing three or four times. That’s fine. Most of us did.

The Chamber of Connection

Found in the Viscid Bog. This one is all about the Koboh Grinder. You have to trail the purple goop from the laser source all the way across the room, up the walls, and to the vines blocking the exit.

Pro tip: Don't let the trail break. If you stop moving for a second, the fire dies out and you have to start from the beginning. It feels a bit like finger-painting with space magic. It’s weird, but satisfying when the vines finally pop.

The "Secret" Seventh Chamber

Wait, there are only six chambers on the map icons?

Sorta.

There is a final location that acts as the culmination of your hunt. It’s called the Chamber of Ambidexterity. This isn't a traditional "indoor" chamber with a loading screen. It’s located in the Devastated Settlement, near the Stone Spires.

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You have to use a Winged Nekko (a Flier) to glide from a high point across the canyon, aiming for a small ledge with a beam of light hitting it. You then use the Koboh Grinder to connect the beam from the outside into the cave. It’s technically a meditation chamber, but it doesn't have the fancy elevator entrance. This is the one that usually keeps people from getting the "Star Tours" achievement.

The Reward for Your Troubleshooting

Once you have cleared all the jedi meditation chamber locations, you need to head back to the Alignment Control Center near the Rambler’s Reach meditation point.

There’s a room with seven monitors. If they’re all green, you can slice the terminal nearby. This gives you the "Map Upgrade: Upgrades."

This is huge. It puts every single uncollected Essence, Perk, and Perk Slot on your map. It basically turns the rest of the game into a "connect the dots" exercise.


Dealing with the Chamber of Reason

I hate this one. I really do.

It’s in the Basalt Forest. You have to carry orbs across narrow bridges that appear and disappear. The physics can be a bit wonky. If you throw an orb and it bounces off a railing into the abyss, you’re waiting for it to respawn.

The trick here is looking up. A lot of the orb sockets are hidden on the floors above you. You have to use the elevators to move the orbs vertically. It’s the most "Portal-like" the game gets.

Common Mistakes People Make

  1. Trying to do them too early. If you haven't unlocked the ability to pass through green barriers (Merrin’s Charm), you are wasting your time at several of these sites. Play the story until you visit Jedha for the second time.
  2. Ignoring the echoes. The Force Echoes inside these chambers aren't just fluff. They explain why the chamber exists. If you’re a lore nerd, Santari Khri’s dialogue gives a lot of context for Dagan Gera’s fall.
  3. Not looking for the "hidden" chests. Every chamber has a perk at the end, but most also have a cosmetic chest or a BD-1 scan hidden behind a breakable wall. Don't leave as soon as you get the perk.

Every Chamber At a Glance

  • Chamber of Duality: Smuggler's Tunnels (Main Story).
  • Chamber of Reason: Basalt Rift. Focuses on bridge building.
  • Chamber of Clarity: Untamed Downs. Focuses on block pushing.
  • Chamber of Connection: Viscid Bog. Focuses on the Koboh Grinder.
  • Chamber of Detachment: Mountain Ascent. Behind the waterfall.
  • Chamber of Fortitude: Corroded Silo. This one is different—it’s actually a boss fight against Anjan, Outcast Padawan.
  • Chamber of Ambidexterity: Devastated Settlement. The "open-air" puzzle.

The Chamber of Fortitude is the outlier. No puzzles, just a fight. If you’re under-leveled, Anjan will wreck you. He’s fast and hits hard, behaving more like a "human" enemy than the monsters you’re used to fighting in the wild.

Actionable Next Steps for Completionists

If you want to wrap this up quickly, follow this specific order to minimize backtracking.

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First, ensure you have completed the "Reach Pilgrim's Sanctuary" story arc on Jedha. This unlocks the ability to dash through those green energy gates. Without this, you're literally locked out of half the jedi meditation chamber locations.

Next, fast travel to the Basalt Rift to knock out the Chamber of Reason. From there, it’s a short trip to the Untamed Downs for Clarity.

Once those are done, head to the Mountain Ascent (accessible from the Foothill Falls) to find Detachment. Since you're already in the mountain area, you can easily swing over to the Corroded Silo for your duel with Anjan in the Chamber of Fortitude.

Finally, finish your run in the Viscid Bog and the Devastated Settlement. The puzzles in these two are the most time-consuming, so save them for when you aren't in a rush.

After the final perk is in your inventory, go straight to the Alignment Control Center terminal. With all seven monitors green, the map upgrade is yours. This makes finding every remaining stim canister and lightsaber part significantly easier. You won't have to guess where the secrets are anymore; you'll just have to figure out how to reach them.