The Giant. Honestly, just saying the name out loud brings back memories of the "catwalk" and the frantic sounds of the Pack-a-Punch machine firing up for the first time in HD. But here's the thing: most people treat the BO3 The Giant easter egg like a glorified tutorial. They think it's just about shooting a few teddy bears and grabbing a pistol.
They’re wrong.
While it’s definitely not as brain-meltingly complex as Revelations or Gorod Krovi, it’s the literal foundation for the entire Black Ops 3 storyline. It’s where the "cycle" starts to fracture. If you've ever wondered why your quest log shows a little green gateworm next to this map, or why Dr. Maxis keeps screaming about a beacon, you've come to the right place.
BO3 The Giant Easter Egg: The Fly Trap Reimagined
First, let's get the technical stuff out of the way. You can't just walk into the factory and start shooting. You need power.
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Open the map, turn on the power switch, and link all three teleporters. It’s the standard Der Riese routine. Once the Pack-a-Punch is open, you need a weapon that's been through the machine. Any weapon works, but most people stick with something reliable like the KN-44 or the HVK-30.
Step 1: The Hidden Panel
Head over to the teleporter near the animal testing area (Teleporter A). Look outside the map through the fence. You’ll see a control panel on a pillar. Shoot it with your upgraded gun. If you did it right, green objects—basically 115-infused junk—will go flying into the air.
Maxis will start talking. He’s looking for a beacon.
Step 2: The Hide and Seek
Now you’ve gotta find three specific items hidden around the map. This is basically a game of hide and seek with toys that shouldn't be in a Nazi research facility.
- The Monkey Bomb: Look inside the furnace in the room next to the Cuda wall-buy. It's sitting right there on the grate.
- The Teddy Bear (Balcony): Go to the area with the boilers (Teleporter B). Look up at the fire escape/balcony outside the window. A bear is chilling there.
- The Teddy Bear (The Vat): This one is a pain. It’s in a vat of water near the back of the map, behind the power switch area. You usually have to jump to see it.
Once you shoot all three, the game changes. Maxis gives a final speech about finding "the children," and a beacon of light shoots into the sky.
The Reward: More Than Just a Pistol
Most players think the only reward is the Annihilator. You go back to that furnace where the monkey was, and you pick up a glowing pistol. It’s a one-shot kill for a while, sure. But the real reward is the Gateworm.
If you’re planning on doing the "Super Easter Egg" in Revelations, you need that Gateworm. Completing the BO3 The Giant easter egg is the easiest way to get your first piece of the puzzle. It’s the "Paradoxical Prologue" for a reason.
The "Hidden" Sixth Perk
Wait, you didn't think that was it, did you? There is actually a secondary quest often confused with the main one. If you get Monkey Bombs from the Mystery Box, you can unlock a secret perk machine.
Basically, you throw a Monkey Bomb into each of the three teleporters and teleport with it. After you do this for all three, a red button appears on the control panel at the mainframe. Hit it. A giant laser (the robot outside the map) will melt a pile of snow near the bridge.
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Under that snow? Either Stamin-Up or Deadshot Daiquiri. In the original Der Riese, we only had four perks. This adds a fifth (or sixth if you've got a Perkaholic) that can actually make or break a high-round run.
Why the Lore Actually Matters
Let's talk about the intro cutscene. Primis Richtofen (the "good" one from Origins) kills Ultimis Richtofen (the "crazy" one).
This is massive.
The BO3 The Giant easter egg isn't just a side quest; it's a "clean-up" mission. By lighting the beacon, you are signaling Dr. Maxis in another dimension. You're telling him, "Hey, we've secured the soul, now get us out of here."
Common Misconceptions
- "The Annihilator is trash": Okay, it falls off after round 25. True. But it charges your specialist meter and acts as a great "get out of jail free" card in the early game.
- "You need the Wunderwaffe": Nope. You just need a Pack-a-Punched gun for the panel. Any gun.
- "It doesn't count for the ending": It absolutely does. If you don't see that green worm on your map selection screen, you haven't finished the Black Ops 3 story.
Strategies for Solo Players
If you’re playing solo, the hardest part is honestly just getting the points to open the map and Pack-a-Punch before the rounds get too chaotic.
Don't rush the teddy bears.
Focus on getting a decent wall-buy like the Vesper or the Kuda. Get Juggernog. Link the teleporters one by one at the end of a round when you have a single zombie left.
When you go for the teddy bear in the water vat, make sure you've cleared the area. It’s a tight space and getting caught while jumping to take a shot is a classic way to end a run prematurely.
Moving Toward the Super Easter Egg
You've got the Annihilator. The beacon is lit. The Gateworm is yours.
What now?
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Next, you need to head to Der Eisendrache. The story that starts here at the factory leads directly to the snowy peaks of Griffin Castle. You aren't just playing a remake; you're playing the moment the universe started to fix itself.
Check your quest progress in the main menu. If that Gateworm is glowing, you're ready for the next map. Make sure you've practiced your movement—things only get more intense from here. Keep an eye on the clock in the courtyard; it stopped at 1:15 for a reason.
Actionable Next Steps:
- Verify your Gateworm: Open the Zombies menu and check if The Giant has a green icon. If not, you need to redo the Fly Trap steps.
- Master the "Catwalk" Strat: Use the Annihilator to clear paths when reloading your primary LMG or Wonder Weapon.
- Hunt for the Sixth Perk: Don't settle for four perks; always go for the Monkey Bomb upgrade to get that extra Stamin-Up for later rounds.