Why Bigger Lobby Lethal Company Mods Are Basically Mandatory Now

Why Bigger Lobby Lethal Company Mods Are Basically Mandatory Now

You’re sitting in Discord. There are five of you. Someone just bought Lethal Company because it was on sale, or maybe they just finally gave in to the peer pressure of watching everyone else scream at a Bracken on TikTok. Then comes that awkward, silent moment. The game only supports four players. Someone has to sit out, or you have to split into two weirdly small groups. It sucks. Honestly, the four-player limit is probably the only thing about Zeekerss’ masterpiece that feels genuinely outdated.

That’s where Bigger Lobby Lethal Company mods come in. They aren't just a "nice to have" anymore. For most friend groups, they’re the literal foundation of the experience.

The Chaos of More People

Standard Lethal Company is a horror game. You’re isolated. You’re quiet. You’re constantly checking your oxygen and wondering if that noise was a Thumper or just your friend being loud. But when you install a Bigger Lobby Lethal Company mod—like MoreCompany or BiggerLobby—the vibe shifts instantly. It becomes a comedy of errors. Imagine twelve people all trying to squeeze through the main entrance of Experimentation at the same time. It’s a bottleneck of yellow suits and screaming.

The game’s internal logic kind of breaks, but in the best way possible. Instead of one person staying on the ship to look at the monitors, you have a "command center" of three people who are all yelling conflicting directions over the walkie-talkies.

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Does it make the game easier? Sometimes. Having eight people carry scrap means you can clear out a facility in record time. But the game scales in a way you might not expect. More people means more noise. More noise means more Eyeless Dogs. Suddenly, having a massive crew becomes a liability because one person panics, starts sprinting, and triggers a chain reaction that gets half the lobby eaten before the clock hits 2:00 PM.

Which Bigger Lobby Lethal Company Mod Should You Actually Use?

If you go onto Thunderstore—which is basically the holy grail for Lethal Company modding—you’re going to see two main contenders. You’ve got MoreCompany and you’ve got BiggerLobby.

MoreCompany is usually the crowd favorite. It’s stable. It handles the UI cleanup really well. See, the original game's UI was never meant to show more than four names or health bars. This mod fixes the end-of-round screen so it doesn't look like a cluttered mess of overlapping text. It officially supports up to 32 players, though if you actually try to play with 32 people, your framerate will probably drop to about four. It also adds those cute little cosmetics like top hats or cat ears, which helps you tell your friends apart when everyone is dressed exactly the same.

Then there’s BiggerLobby. It’s a bit more "raw." It’s designed for those who want to push the limits even further, sometimes supporting up to 40 or even 100 players in highly experimental builds. Most people don't need that. Unless you're trying to recreate a literal union strike inside a virtual warehouse, 8 to 12 players is the sweet spot for maximum enjoyment without the game crashing every five minutes.

The Technical Reality

Modding this game is surprisingly easy, but don't just drag and drop files like it's 2004. Use the r2modman manager. It saves you the headache of manually moving DLL files into your BepInEx folders.

Here is the thing people forget: everyone needs the mod. If you have Bigger Lobby Lethal Company installed but your friend doesn't, they won't even see your server in the list, or they’ll get kicked the second the fifth person tries to join. It’s a "sync or sink" situation. You also need to make sure you're all on the same version of the mod. Lethal Company updates fairly often, and when Zeekerss drops a new patch—like the Version 50 or 60 updates—it usually breaks every single mod until the creators can catch up.

Is It Still Scary With 20 People?

People ask this a lot. They worry that adding more players ruins the "survival" aspect.

They're right. It does.

If you want the pure, atmospheric, "I'm going to die alone in the dark" feeling, stick to four players. But Lethal Company has evolved. It’s a social sandbox now. There is a specific kind of horror found in watching six of your friends get mowed down by a Nutcracker in a hallway while you hide behind a door. The proximity chat is the real hero here. Hearing twelve voices slowly get silenced one by one as they venture deeper into the facility is arguably scarier than being alone.

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Balancing the Game

If you’re going to run a Bigger Lobby Lethal Company setup, you should probably look into some "balancing" mods too. If you have 10 people, the standard amount of scrap is going to feel tiny. You'll hit your quota in five minutes and spend the rest of the time dancing on the ship.

Many players pair these lobby mods with things like LethalConfig or GameMaster to tweak the difficulty. You can increase the enemy spawn rate. You can make the scrap worth less so you're forced to stay longer. You can even increase the map size. If you don't do this, the game loses its teeth. The "Great Company" doesn't feel very threatening when you have an army of interns at your disposal.

Real World Issues and Limitations

Let’s be honest for a second. The game wasn't built for this.

  1. Voice Lag: The game uses a specific 3D spatial audio system. When you have 20 people all talking at once, the game’s engine can struggle to process where all that sound is coming from.
  2. The Ship: The ship is small. It’s tiny. Fitting ten people in there is a nightmare. You’re going to be clipping through each other. Someone is going to accidentally hit the "start" lever.
  3. The Loot: There aren't enough flashlights or shovels for everyone. You’ll spend half your starting credits just trying to make sure everyone isn't walking around in pitch blackness.

How to Get Started Right Now

Don't overthink it. Seriously.

First, download the r2modman manager. Search for Lethal Company. Create a new profile—call it "Big Crew" or something equally uncreative. Search for "MoreCompany" and hit download with dependencies. It will automatically grab BepInEx, which is the "skeleton" that makes all mods work.

Once that’s done, launch the game through the mod manager. You’ll know it worked because the main menu will usually have a different logo or a little "MC" in the corner. From there, you just host a game like normal. You’ll see that the player limit slider can now go way past four.

If you want to be a pro, export your mod profile as a "code." You can send this short string of letters and numbers to your friends. They just import the code, and boom—they have the exact same versions of the exact same mods as you. No one has to spend an hour troubleshooting why their game is crashing while everyone else is waiting in the lobby.

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Final Practical Tips for Large Groups

  • Assign Roles: Don't just run in. Have two people on the ship, two people dedicated to carrying heavy items, and the rest as "scouts."
  • Invest in Walkies: Communication breaks down fast with 8+ people. You need radios.
  • Watch the Stairs: With more people, the physics can get wonky. Don't crowd the ladders.
  • Check for Updates: After every official game update, check the Thunderstore. Modders are fast, but they aren't magic. Give them a day or two to fix the Bigger Lobby Lethal Company compatibility.

The beauty of this game is its flexibility. It can be a tight, tactical horror experience or a chaotic, hilarious mess. Neither way is "wrong," but once you've played with a huge group of friends and experienced the sheer madness of a ten-man retreat from a Forest Giant, going back to a four-player lobby feels a little bit lonely. Just remember to bring extra shovels. You’re going to need them.

Step-by-Step Action Plan

  1. Install r2modman: This is the only way to manage mods without losing your mind.
  2. Select MoreCompany: It’s currently the most stable way to expand your player count.
  3. Sync Versions: Use the "Export Profile as Code" feature to ensure your entire friend group is using identical mod versions.
  4. Increase Difficulty: If you find the game too easy with 8+ players, install LethalLevelLoader to add custom, harder moons or use GameMaster to pump up enemy spawn rates.
  5. Test the UI: Ensure your end-of-round screen isn't glitching; if it is, check for a MoreCompany update or a UI fix mod.