The Webbed Hollow is a nightmare. Honestly, if you have arachnophobia, Chapter 4 of Black Myth: Wukong is basically a horror game disguised as an action RPG. It’s damp, it’s dark, and the verticality of the level design makes you want to throw your controller out the window. But we aren’t here to talk about the level design. We’re here because the Black Myth Wukong Ch 4 bosses represent some of the most frustrating, beautiful, and mechanically complex encounters in the entire game.
It's a massive spike in difficulty. By the time you reach the Silk Mill, you probably think you’ve got a handle on the combat loop. You’ve beaten the Tiger Vanguard. You’ve survived the Yellow Wind Sage. Then the game throws a giant centipede or a multi-armed spider woman at you, and suddenly, your dodge timing feels like trash again.
The Second Sister and the Family Drama
You meet the Second Sister pretty early on. She’s not the hardest fight in the world, but she sets the tone for the weird, tragic vibe of the Zhu family. Most people breeze through this because her patterns are readable. She uses a lot of lunges. She tries to keep you at a distance with her staff, but if you stay aggressive and use your Immobilize spell early, she folds.
But here’s the thing—don't get cocky. The game is baiting you. The Second Sister is basically a warm-up for the chaos that comes later in the hollows. If you aren't paying attention to the environmental cues here, you’re going to get wrecked by the poison mechanics that become a staple for the rest of the chapter.
The Venomous Armguard: A Recurring Headache
You’ll run into this guy twice. Or you should, if you’re looking for the best gear. The Venomous Armguard is a strange one. He’s fast, he’s twitchy, and he has these gross, spindly arms that come out of his back.
In the first encounter, it’s mostly about learning his rhythm. He likes to skitter around. It’s annoying. But if you manage to break his arms—specifically by hitting him from behind while he’s staggered—you get the Venomous Armguard armor piece. It’s one of those "hidden in plain sight" mechanics that Game Science loves to use. If you just kill him normally, you miss out.
The second fight is much more aggressive. He’s faster, the arena is tighter, and he doesn’t give you nearly as much breathing room to heal. Use the Wandering Wight spirit for the stagger damage here. It’s a life-saver.
Why the Hundred-Eyed Daoist Master is a Wall
Let’s talk about the elephant in the room. Or rather, the giant golden centipede-man in the room. The Hundred-Eyed Daoist Master is arguably one of the most polarizing Black Myth Wukong Ch 4 bosses.
He is a massive wall.
The fight starts out manageable. He has big, sweeping sword attacks that are actually pretty fun to dodge. Then, the second phase hits. The arena turns golden. Your stamina starts regenerating at a snail's pace. Your vision gets blurry. It feels unfair. Honestly, it kind of is, unless you have a specific item.
If you haven't completed the secret area of Chapter 4—the Purple Cloud Mountain—you are going to have a miserable time. You need the Weaver's Needle. It’s a vessel that essentially negates his golden light phase. Without it, you’re playing on "Extreme" mode. With it, the fight becomes a standard, albeit difficult, boss encounter.
Most players make the mistake of trying to brute force this. Don't. If you’re stuck, leave. Go find the Venomous Armguard for the second time, find the medallions, and unlock the secret area. The boss at the end of that area, the Duskveil, is a masterpiece of design, but he's also your ticket to beating the Daoist Master.
The Tragedy of the Violet Spider
This fight is just sad. From a lore perspective, the Violet Spider is one of the most grounded characters. She’s old, she’s bitter, and she’s just trying to protect her daughters.
The fight itself is a visual mess in the best way possible. She’s huge. She fills the screen. She shoots webs that slow you down, which is a death sentence in this game. The key here is fire. Use the Cloud Step to get around her silk traps. If you stay right under her abdomen, a lot of her frontal swipes will miss you entirely, but watch out for the poison discharge.
What’s wild is how the fight ends. It’s not a typical "deplete the health bar and win" scenario. It leads into a frantic escape sequence that feels like something out of an old-school adventure movie. It’s a nice break from the constant "dodge, hit, dodge" rhythm, even if the camera gets a bit wonky in the tight tunnels.
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The Secret Boss: The Duskveil
Purple Cloud Mountain is probably the best secret area in the game. It’s beautiful, it’s autumn-themed, and it houses the Duskveil. This giant, skeletal bird is a two-phase nightmare.
Phase one is easy. He’s slow. He hops around. Phase two? He starts vomiting blood and using sword-like feathers to pin you down. It’s metal as hell. This is where your mastery of the Resolute Strike comes in. You need to be able to parry his physical lunges or you’ll run out of gourds before he’s at half health.
Defeating him gives you the needle. It’s the cycle of the game—find the secret, beat the harder boss, get the item to make the main boss easier. It’s very reminiscent of the Wind Tamer in Chapter 2.
Dealing with the Scorpionlord
A lot of people miss the Scorpionlord because they trigger the Duskveil fight too early. Do not do this. The Scorpionlord is sitting on a roof in the secret area, drinking jars of booze. If you attack him, be prepared for the fastest fight in Chapter 4. He is relentless. His tail has incredible reach, and his overhead slams will one-shot you if your defense isn't up to par.
He’s optional, but he drops some of the best crafting materials in the game. Plus, if you don't kill him, he actually shows up to "help" you with the Duskveil, but he usually gets killed immediately, and you lose out on his unique loot. Just kill him yourself. It’s more satisfying.
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Actionable Tips for Surviving Chapter 4
If you're currently banging your head against the wall with these bosses, here's the reality check you need:
- Respect the Poison: Craft as many Antimiasma Powders as you can. Don't rely on your gourd to heal through poison; it’s a waste of resources.
- The Needle is Mandatory: Seriously. Stop trying to beat the Hundred-Eyed Daoist Master without the Weaver's Needle. Go find the secret area.
- Check Your Spirits: The Centipede Guai spirit is actually great for this chapter because of the poison resistance it offers.
- Pillar Stance: This is the MVP for the spider fights. Being able to sit on top of your staff while the ground is covered in webs or poison pools is a literal life-saver.
Chapter 4 is a test of patience. The bosses here aren't just about fast reflexes; they’re about preparation. If you rush, the Webbed Hollow will eat you alive. Take your time, explore the side paths, and make sure you’re actually equipped for the madness at the end of the road.
To move forward, head back to the Temple of Yellow Flowers and look for the shimmering wall that leads to the secret mountain. This ensures you have the necessary Vessel before facing the final encounter of the chapter. Once you have the Weaver's Needle, the fight against the Daoist Master shifts from an exercise in frustration to a fair, manageable duel. Use your sparks to beef up your "Stamina" tree, as the final boss's mechanics will drain your reserves faster than any other enemy you've faced so far.