Lando Calrissian is a cheat. Honestly, it’s the most endearing thing about him. When you finally get your hands on the Star Wars Outlaws Wild Card story pack, that’s the first thing that hits you—this isn't just another mission about stealing data or blowing up an Imperial base. It’s about the high-stakes, sweat-inducing tension of a Sabacc table. Massive credits on the line. Lives, too.
Kay Vess has spent most of the base game trying to keep her head above water. She’s a scrapper. But in Wild Card, she’s thrust into the glittering, dangerous world of high-roller gambling, and she’s wildly out of her depth. This first major DLC for Massive Entertainment’s open-world gamble (pun intended) tries to do something the main campaign often avoided: it narrows the focus. It gets personal.
The Sabacc Tournament That Changes Everything
The heart of Star Wars Outlaws Wild Card is a high-stakes Sabacc tournament. But this isn't the dusty, back-alley version you’ve been playing on Toshara or Akiva. This is the big leagues. We’re talking about a floating luxury spire where the galaxy’s wealthiest and most corrupt gather to lose more money in a night than a moisture farmer earns in a lifetime.
Kay is hired to infiltrate this tournament. Why? Because Lando is there, and Lando always has a motive that involves at least three layers of deception.
Ubisoft and Massive knew what they were doing when they brought in Billy Dee Williams' iconic character—or at least, the younger, Solo-era-adjacent version of that swagger. The chemistry between Kay and Lando works because they are both, fundamentally, survivors who pretend to be more confident than they are. While the main game felt like a sprawling "greatest hits" of Star Wars locales, Wild Card feels like a heist movie condensed into a few tight hours.
A New Way to Play
The gameplay loop here shifts. Yes, there is stealth. Yes, there is some blaster fire. But the narrative weight rests on the cards. If you hated the Sabacc minigame in the base version of Star Wars Outlaws, you might struggle here, though the developers added some neat mechanical layers to keep it fresh. You aren't just playing; you're cheating. Or trying not to get caught cheating.
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Nix, as always, is the MVP. Using your Merqaal companion to peek at opponents' cards feels more vital here than ever before. It’s stressful. One wrong move and the Hutt Cartel security isn't just going to kick you out—they’re going to make sure you never walk again.
Why the Imperial Intrigue Actually Matters This Time
In many open-world games, DLC feels like "more of the same." You get a new map marker, a new gun, and five hours of fetch quests. Star Wars Outlaws Wild Card manages to dodge that trap by tying the tournament into a larger Imperial plot. It’s not just about the credits. It’s about information.
The Empire is using the tournament as a front. Typical.
But the way Kay discovers this feels more organic than the usual "find the datapad" trope. You have to listen. You have to observe the NPCs. The level design on the tournament ship is dense. It’s packed with the kind of environmental storytelling that makes Star Wars feel "lived-in"—half-empty glasses of blue milk, hushed conversations about the Rebellion in dark corners, and the constant hum of the ship’s engines.
It feels like the "Canto Bight" sequence from The Last Jedi, but actually fun.
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The Lando Factor: More Than a Cameo
Let’s be real: legacy characters in Star Wars games can be hit or miss. Sometimes they feel like they’ve been dropped in by a marketing committee to boost sales. With Lando in Star Wars Outlaws Wild Card, it’s different. He doesn’t overshadow Kay. He’s more of a dark mirror for her. He shows her what happens when a scoundrel actually succeeds—and the heavy price of that success.
Lando is charming, sure. But he’s also desperate.
The missions you run with him have a different tempo. There’s a specific sequence involving a vault break-in that requires a level of coordination between Kay and Lando that we didn't see much of with the crew in the base game. It’s snappy. It’s loud. It’s very, very Star Wars.
What Most Players Miss
There is a specific interaction early in the DLC if you’ve already maxed out your reputation with certain syndicates. The Pykes or the Crimson Dawn will treat you differently during the tournament. If you’re "Excellent" with the Crimson Dawn, you might find a certain door left unlocked or a guard who conveniently looks the other way. It’s a small touch, but it rewards the players who actually engaged with the reputation system—a system that often felt a bit arbitrary in the main story.
Technical Improvements and New Gear
Massive didn't just add a story. They tweaked the engine. Star Wars Outlaws Wild Card launched alongside a major title update that addressed some of the biggest complaints about the game's launch:
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- Stealth Mechanics: The "instant fail" states that frustrated so many players have been softened. You have more tools to recover when things go sideways.
- Facial Animations: While not perfect, the close-up dialogue scenes in the DLC look noticeably sharper than the base game's launch state.
- New Outfits: Look, if you aren't playing a Star Wars game for the "drip," why are you even here? The new gambler-themed outfits for Kay are genuinely cool.
The "Wild Card" blaster skin is also a highlight. It doesn't change the game, but it looks sleek when you're diving behind a crate for cover.
Is It Worth the Credits?
If you’re looking for twenty hours of content, you won’t find it here. This is a focused, 4-to-6-hour experience depending on how much time you spend actually playing Sabacc. But it’s quality time. It’s the difference between a buffet and a well-cooked steak.
The DLC addresses the "aimlessness" that some felt in the late-game of Outlaws. It gives Kay a clear, high-stakes goal and pairs her with one of the best characters in the franchise. It’s a win. Honestly, it makes me more excited for the next expansion, A Pirate’s Fortune, because it proves the team knows how to handle these smaller, character-driven arcs.
The Empire isn't just a faceless threat here; they are the house, and as the saying goes, the house always wins. Unless, of course, you’re Kay Vess and you have a Merqaal up your sleeve.
How to Get the Most Out of Wild Card
To truly experience everything this DLC has to offer, don't rush the main quest line. There are layers to the Sabacc tournament that only reveal themselves if you take the time to talk to the secondary gamblers.
- Max your Sabacc skills: Before starting the DLC, ensure you've unlocked the "Cheat" abilities from the various experts in the base game. You’ll need them.
- Check your Reputation: If you’re in the "Terrible" tier with the Pykes, the DLC will be significantly harder as you'll be constantly hounded by bounty hunters while trying to reach the mission starts.
- Listen to the NPCs: Much of the lore regarding the tournament's true purpose is hidden in eavesdropping opportunities around the casino floor.
- Upgrade the Ion Module: There are several droids in the later stages of the DLC that are absolute sponges for standard blaster fire. You’ll want your Ion settings maxed out to disable them quickly before they sound the alarm.
Once you finish the main arc of the Star Wars Outlaws Wild Card story, head back to the cantinas on Toshara. You might find that your reputation as a high-stakes player has preceded you, opening up new, higher-difficulty Sabacc tables that weren't available before. It’s a solid way to grind for the credits you'll need for those late-game ship upgrades.