AuthorTopic: CC Challenge - Dodonpachi Assembly Line  (Read 74801 times)

Offline Jhelle

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #10 on: June 06, 2007, 01:53:23 pm
Well, tried my hand at it too. Also my first piece of pixelart in photoshop, any of you people who use photoshop for this have a special kind of setup in photoshop for pixelling cause with all those AA tools its kinda odd :).



I think it turned out ok, but the style imitation is still kinda lacking.

Offline Helm

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #11 on: June 06, 2007, 04:42:27 pm


step 2

Offline Ryumaru

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #12 on: June 06, 2007, 07:14:33 pm
hah heres my extremely rough step one:

give me a break im attempting boss size.

Offline piotrek255

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #13 on: June 06, 2007, 09:30:47 pm
its a sub boss, the planes fly around him in various formations. there is no animation included, you have to imagine it....

done in 2,5 hours, need some finishing touches.


my way of the pixel? -> minimum effort, maximum quality 0_0

Offline piotrek255

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #14 on: June 07, 2007, 10:50:55 am
quick 25 minutes , i think i'm getting a hold of the style... mhm, maybe not....

« Last Edit: June 07, 2007, 10:52:45 am by piotrek255 »
my way of the pixel? -> minimum effort, maximum quality 0_0

Offline Ragnarok

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #15 on: June 07, 2007, 06:42:50 pm
Step 1:

Chaos drive... overloading... Order... failing...
GIVE IN TO THE CHAOS!

Offline am_pm

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #16 on: June 07, 2007, 06:58:40 pm
4) details galore. I leave this for the next person, maybe we can spot some standard design elements.


An ass load of divets, rivets, blocky armor, holes, protrusions, and various other elements. The idea is futuristic but bulky. A good example of this is Games Workshop's Warhammer 40,000 range of miniatures.

Take a look at this tank:

http://us.games-workshop.com/games/40k/spacemarines/catalog/spacemarines/images/SMRNLandRaider_large.gif

A lot of the same elements. Blocky, yet futuristic. Very extreme edge highlights with very dark crevices and shadows.

Another example:

http://us.games-workshop.com/games/40k/tau/catalog/images/battlesuit_cdr.gif

The details seem to serve no other purpose other than just looking really cool. Almost all of the vehicles are completely mirrored.


« Last Edit: June 07, 2007, 07:42:24 pm by am_pm »

Offline vierbit

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #17 on: June 07, 2007, 07:53:08 pm

Cool challenge here. Man, I should really post more often here.
I found imitating this style not that difficult (it`s surprise me,
most of the time I really had a hard time imitating a specific style).

That Basically all Ships and Tanks are mirrored plus
the lighting is always comming from top helps alot when you want create stuff in
a short of time.

On a side note. I always wonder if the Designers had the many details planned
befor they start to draw, or if they simply start to draw.
I mean, all vehicles have so much random stuff smashed on their surfaces.
« Last Edit: November 03, 2008, 02:28:27 pm by vierbit »

Offline ptoing

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #18 on: June 08, 2007, 08:48:06 am
very nice vierbit. one little thing you could improve is making the bits that are frontal darker. Your ship has less surface definition than the ones in ddp.

There are no ugly colours, only ugly combinations of colours.

Offline lollige

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Re: CC Challenge - Dodonpachi Assembly Line

Reply #19 on: June 08, 2007, 09:20:12 am
Vierbit thats awesome!!