AuthorTopic: Tools, Resources and Linkage.  (Read 242136 times)

Offline 0xDB

  • 0011
  • **
  • Posts: 677
  • Karma: +0/-0
  • Dennis inter-is.
    • dennisbusch_de
    • http://pixeljoint.com/p/1287.htm
    • 0xdb
    • View Profile
    • 0xDB

Re: Tools, Resources and Linkage.

Reply #160 on: July 01, 2016, 07:45:25 am
via yahkehbu @ PJ chatterbox:  https://www.google.com/culturalinstitute/beta/ "Google Arts & Culture" - explore stories and collections from around the world

Offline Jonny D

  • 0001
  • *
  • Posts: 5
  • Karma: +0/-0
    • grimfang4
    • View Profile

Re: Tools, Resources and Linkage.

Reply #161 on: August 02, 2016, 04:24:53 pm
Hey, just wanted to drop a link to Pixel Proof, a great new editor that approaches pixel art in a special way.  The interface is simple, the tools are fresh, and much of it is customizable.  You can even tweet your art directly from the app!

The Pirate Edition is free and fully-featured.  Give it a try and let me know what you think!
https://dinomage.itch.io/pixel-proof

Offline Cellulo

  • 0001
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
    • http://www.flat2d.com

Re: Tools, Resources and Linkage.

Reply #162 on: October 11, 2016, 06:37:21 pm
Here my big list of useful freeware programs to make games, also pixel art tools:


List of free 2d,3d engine and others tools

Offline yrizoud

  • 0010
  • *
  • Posts: 229
  • Karma: +0/-0
    • View Profile

Re: Tools, Resources and Linkage.

Reply #163 on: October 12, 2016, 09:44:22 am
^ This is a fine list, including some programs which are rarely seen/linked, and very well-updated. Congrats on keeping at it for 4 years now :y: :y: :y: :y:

Offline Cellulo

  • 0001
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
    • http://www.flat2d.com

Re: Tools, Resources and Linkage.

Reply #164 on: October 13, 2016, 08:39:02 am
Thanks yrizoud, yes 4 years now to keep this list updated, i try to update the list when i find new free programs to use.

Offline Cyangmou

  • Moderator
  • 0011
  • *
  • Posts: 897
  • Karma: +3/-0
    • cyangmou
    • http://pixeljoint.com/p/32234.htm
    • cyangmou
    • View Profile
    • Pixwerk Homepage

Re: Tools, Resources and Linkage.

Reply #165 on: January 31, 2017, 11:05:05 pm
List of the 100 best AMigagames

http://www.lemonamiga.com/games/votes_list.php

Thanks to Arne for the link
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

Dev-Art
Twitter

Offline Ai

  • 0100
  • ***
  • Posts: 1049
  • Karma: +2/-0
  • finti
    • View Profile

Re: Tools, Resources and Linkage.

Reply #166 on: February 07, 2017, 10:50:26 am
Just practiced this perspective ellipse construction method, to help improve my freehand ellipses. Well explained tutorial, and the method is easy to adapt to the 'ghosting' method (move over the helper lines you would draw, rather than actually drawing them.).

This is an unpacked example of the "parallelogram" method of constructing ellipses, FWIW.
New AA tutorial, about handling irregular lines.

'Better software looks like "people who know what their problem is and why they have it"'

Offline 0xDB

  • 0011
  • **
  • Posts: 677
  • Karma: +0/-0
  • Dennis inter-is.
    • dennisbusch_de
    • http://pixeljoint.com/p/1287.htm
    • 0xdb
    • View Profile
    • 0xDB

Re: Tools, Resources and Linkage.

Reply #167 on: February 07, 2017, 05:42:26 pm
Coincidentally, I've been practicing freehand ellipses just a couple of days ago and now I just tried the Trammel Method described on that same Wikipedia page which only requires drawing two helper lines(the two center axes) and then using a ruler to jot down a couple of guide points. Works well but is still slower than the golden elbow method.

Offline 0xDB

  • 0011
  • **
  • Posts: 677
  • Karma: +0/-0
  • Dennis inter-is.
    • dennisbusch_de
    • http://pixeljoint.com/p/1287.htm
    • 0xdb
    • View Profile
    • 0xDB

Re: Tools, Resources and Linkage.

Reply #168 on: February 09, 2017, 03:38:47 pm
I put some more thought into drawing ellipses. The advantage of this method is that you can really quickly iterate different angles and sizes when you try to fit an ellipse into an existing plane in a drawing without needing to know the exact minor axis/axle of the ellipse in the projection(read the video description for an explanation):

Offline Ai

  • 0100
  • ***
  • Posts: 1049
  • Karma: +2/-0
  • finti
    • View Profile

Re: Tools, Resources and Linkage.

Reply #169 on: February 14, 2017, 02:56:49 am
0xDB:
Interesting way to test foreshortened faces.
Why do you need to fit more than once, though?

A different subject:

Compact and pretty comprehensive perspective tutorial.
Even includes 4 and 5 point perspective.

I especially like the 'slices' / staggered cross-sections at the bottom showing how the appearance of a face is entirely about the relation of the viewer's eye to that face. The only thing I would add is that rotating an object in A axis produces an identical appearance to rotating the camera an equal and opposite amount in A axis. Obviously, this is difficult to completely explain (mainly in the case of very irregular objects), but it's a nice tool and reinforces that idea of 'every appearance is caused by relation between camera and object face'.
« Last Edit: February 14, 2017, 03:30:54 am by Ai »
New AA tutorial, about handling irregular lines.

'Better software looks like "people who know what their problem is and why they have it"'