AuthorTopic: Tools, Resources and Linkage.  (Read 246748 times)

Offline Ai

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Re: Tools, Resources and Linkage.

Reply #150 on: September 22, 2015, 03:32:03 am
Just posted a little animated runthrough of how to use Grafx2 Tilemap autoupdate on my tumblr.
It shows the process visually and also describes it in text.

The same process applies for other programs supporting this function like ProMotion, with minor adaptations.
AA tutorial about handling irregular lines.

If you're not at least a little uncomfortable, chances are you're not learning that much.

Offline Cyangmou

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Re: Tools, Resources and Linkage.

Reply #151 on: September 29, 2015, 11:42:24 am
"Because the beauty of the human body is that it hasn't a single muscle which doesn't serve its purpose; that there's not a line wasted; that every detail of it fits one idea, the idea of a man and the life of a man."

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Offline joe_7

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Re: Tools, Resources and Linkage.

Reply #152 on: November 04, 2015, 04:00:20 pm
The link to Rendera is incorrect, please download the latest version from here:

http://rendera.sourceforge.net/

The old "freeware" versions floating around are extremely outdated. The program has since been rewritten and open-sourced. Thanks.

Offline 0xDB

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Re: Tools, Resources and Linkage.

Reply #153 on: November 07, 2015, 05:37:22 pm
categorized photo references:
http://freetextures.3dtotal.com/

Offline Atnas

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Re: Tools, Resources and Linkage.

Reply #154 on: February 01, 2016, 11:47:22 am
I keep finding dead pages for palette repositories and collections.

Does anyone know of where to find a comprehensive collection/have one saved? I want to add a list of palettes to the OP. I can collect them as I go but I'm sure someone here has a folder of a bunch.

thankss

Offline trough

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Re: Tools, Resources and Linkage.

Reply #155 on: April 08, 2016, 07:52:10 pm
I am not sure if there is still any PA value in this, but the author of PD Pro Digital Painter has moved to this address: http://www.thebest3d.com/dogwaffle/

Offline Ai

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Re: Tools, Resources and Linkage.

Reply #156 on: May 13, 2016, 02:27:13 am
Just found out about PureRef : a reference viewing application
It has pretty much everything you would want in a reference viewer, the video found here demonstrates.

My only concern is that from my PoV it's not a 'real' application (I cannot simply install via package manager or standard-ish "git clone; ..." process; and cannot see the source code.). For me this means I trust it less than say sxiv or Inkscape.
AA tutorial about handling irregular lines.

If you're not at least a little uncomfortable, chances are you're not learning that much.

Offline MysteryMeat

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Re: Tools, Resources and Linkage.

Reply #157 on: May 13, 2016, 05:02:11 am
I'm quite surprised Aseprite hasn't been put up there in the tools list, it's quite good.
http://www.aseprite.org/
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline questseeker

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Re: Tools, Resources and Linkage.

Reply #158 on: May 13, 2016, 07:42:10 am
I'm quite surprised Aseprite hasn't been put up there in the tools list, it's quite good.
http://www.aseprite.org/
It has been listed for a long time as Allegro Sprite Editor; the link in the main list should be updated.

Offline Ai

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Re: Tools, Resources and Linkage.

Reply #159 on: May 18, 2016, 01:45:16 pm
I think this qualifies as a tutorial?

http://method.ac/

A collection of a few SVG-based games that teach you about color + color theory, beziers, typography, kerning.
I would recommend the color and bezier ones; the former gives you a limited time to match the given color(s), the latter lets you draw bezier curves to trace predefined shapes (with rating for accuracy and how few nodes you used).

Depending on your level of experience, the typography ('shape') and kerning games may also be interesting. In my opinion the scoring metrics used there are less sound, but they still have educational value.

BTW, GIMP is just "GIMP" (as the anyone on the devteam will tell you, it is not "The GIMP". Think about how "The GIMP" sounds in a sentence: awkward.)
AA tutorial about handling irregular lines.

If you're not at least a little uncomfortable, chances are you're not learning that much.