One thing that really gets me is games that are made from movies and/or TV shows, they are usually not top quality games
and it seems to me that this is because people are going to buy it anyway because of the name on it. But as sto says, thats the way the business work. People jump on the chance to work on a game made after a movie or show without realizing what type of projects these are. Just once I'd like to see a game that was given even more time than the movie or show to get it right.
In the big license titles I've worked on, the problem with quality has been precisely because not enough time was spent on the game. However, the reason wasn't because we were counting on the license to sell units and hence didn't care about quality...it was because the stupid license holder didn't look for developers and/or sign a contract in time! Usually it's like, "ok we have this big movie coming out, oh yeah we should have a mobile game released simultaneously...hey can your team make a game in 6 weeks?"
The fact that it's a big license suckers you into saying "sure we can do that!" because that kind of work is great for the ol' portfolio. If it was not a cool license, you'd be saying "no way are you crazy, that's not enough time!" You can't ask for more time because if the game comes out a week after the movie, sales slip alot.
As a result, another crappy movie license game hits the airwaves.
I guess that's what you were saying, FaeryShivers! It -would- be great to see the games given more time. Darn those license-holders. Drat those publishers.
Nevertheless, it -is- good for the resume, so I'd say it's worthwhile to work on such games now and then.