AuthorTopic: perspective problem with topdown tileset  (Read 605 times)

Online Mysli

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perspective problem with topdown tileset

on: May 19, 2017, 10:53:13 am


so I made this floating island -tileset, and I think it does look a bit strange and I can't figure out why..
I think it has something to do with the perspective..
if you have any idea or just want to give feedback please do so :)
Just a kid who wants to make games for living <3

Offline Cyangmou

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Re: perspective problem with topdown tileset

Reply #1 on: May 19, 2017, 11:14:18 am
I can't see any big issues with the projection, I rather would say the colors destroy the feeling of solid volume.

I recolored every major part (except the shopkeeper)
I mixed the cliff dirt color relation a bit.
your grass uses 16 colors. I brought it down to 5 in my edit.
You have a bunch of really close duplicated colors in the house roof, wood beams and wall. Maybe you used a pen with 99% pressure instead of 100%.

Generally this edit should show you the difference of volume, just with fixing up some colors:

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Offline 7Soul

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Re: perspective problem with topdown tileset

Reply #2 on: May 19, 2017, 07:30:12 pm
Make the rocks darker as it goes down. So the top tile is the brightest, the second is darker, the third is even darker and so on

Offline Samaramon

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Re: perspective problem with topdown tileset

Reply #3 on: May 20, 2017, 08:19:08 pm
For me personally it's how huge the height of the ground is. It's so long that on first glance it just looks like ground that's part of the terrain rather than a cutout soil. I did a quick (and terrible) edit in Paint to show you what I mean:



I think the height of it should be the same, or max double from your actual tile size. :)

Also I like your original colors!
« Last Edit: May 20, 2017, 08:20:41 pm by Samaramon »

Online MysteryMeat

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Re: perspective problem with topdown tileset

Reply #4 on: May 21, 2017, 10:35:59 am
I think another big problem with it is the shape of EVERYTHING right now.
Instead of a big flat wafer, try re-working it so it's kind of like an upside-down mountain.

A visual representation of what I mean:
____
\_     /
     \/

Giving it a proper shape like that can do wonders for the visual aesthetic of it all.
PSA: use imgur
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Offline Siskan

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Re: perspective problem with topdown tileset

Reply #5 on: May 21, 2017, 08:58:33 pm
It looks as if the guy is standing below ground. Either that or he's really short. You should probably add another tile to the height of the building.

Are those roots at the bottom? Some parts are disconnected and that doesn't look good. I'd experiment with another color as well.

Otherwise I really agree with the post above mine.

Online Mysli

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Re: perspective problem with topdown tileset

Reply #6 on: Today at 04:49:02 pm
wow, i didn't expect this much support, Thank you!
okay, so I changed the grass tile completely (idk why it originally had 16 colors :D.. I might have saved the
original tile in jpeg..).
I also erased one block from the bottom and made it more roundish (still kinda blocky tho) and added some shading.
I deleted that shopkeeper idea for now because I got no ideas...
I'm also planning to make a game out of this and I would like to have some kind of gravity build in it
but I don't know how to achieve that.
All kind of feedback is appreciated!

Just a kid who wants to make games for living <3