AuthorTopic: [C+C] Dwarven Fortress and Stuff  (Read 3266 times)

Offline Skaz

  • 0010
  • *
  • Posts: 107
  • Karma: +0/-0
    • View Profile
    • My DeviantArt

Re: [C+C] Dwarven Fortress and Stuff

Reply #30 on: April 11, 2017, 09:22:54 am
Thanks eishiya, glad you don't find the pose out of place. Are you talking specifically about the camera movement or the climbing? Because right now, the camera is non-existent, it only follows the character all the time, and it's pretty bad. I'm going to implement a super Mario type camera, it's a lot more complicated than it seems when you play it, stimulating business!

What do you code your game with? If it's game maker, I'll happily share my own code with you. Not a fan of making big secret about small algorithms.

I'm working on the animation of ledges grabbing right now, I'll make a try with the right arm slipping and grabbing the ledge back. But I'm afraid this animation might become stale over time. If I have the time, it might be an optional version, triggered every now and then...

@MysteryMeat

I use this technique, but only with tow shade for each colour. It doesn't pose a problem, but the motion is quite noticeable since the shades are well contrasted.

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1435
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [C+C] Dwarven Fortress and Stuff

Reply #31 on: April 11, 2017, 10:17:30 am
It's a pretty funky method, yeah. I've pretty much resigned it's use to imply line movement where there'd otherwise be none, which is what I was suggesting for the hands. Helps me designate where fingertips are to lighten/shadow them.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Skaz

  • 0010
  • *
  • Posts: 107
  • Karma: +0/-0
    • View Profile
    • My DeviantArt

Re: [C+C] Dwarven Fortress and Stuff

Reply #32 on: April 11, 2017, 04:32:14 pm
@MysteryMeat Not sure to get what you mean with the fingertips stuff, you mean the dark back hand when jumping? If so you're right, I must highlight it!

Progress so far, transitions from jumping to running, which is always nice, and grabbing animation.



« Last Edit: April 11, 2017, 07:49:29 pm by Skaz »

Offline Skaz

  • 0010
  • *
  • Posts: 107
  • Karma: +0/-0
    • View Profile
    • My DeviantArt

Re: [C+C] Dwarven Fortress and Stuff

Reply #33 on: April 22, 2017, 07:15:13 pm
Made some progress, mainly in the code department, but also a few sprites.



Offline eishiya

  • 0010
  • *
  • Posts: 366
  • Karma: +2/-0
    • DerpTree
    • http://pixeljoint.com/p/28889.htm
    • View Profile

Re: [C+C] Dwarven Fortress and Stuff

Reply #34 on: April 22, 2017, 09:18:51 pm
I feel like the hair movement in the shooting-to-the-side animation is too much, it doesn't seem to follow the momentum imparted by the gun. I don't think it should move up quite so much.

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1435
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: [C+C] Dwarven Fortress and Stuff

Reply #35 on: April 22, 2017, 09:21:25 pm
Agreed. Honestly, I'd add the shoot-up hair animation to it, it looks like a better animation for that kind of recoil and wouldn't require as much effort as redrawing it entirely.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Skaz

  • 0010
  • *
  • Posts: 107
  • Karma: +0/-0
    • View Profile
    • My DeviantArt

Re: [C+C] Dwarven Fortress and Stuff

Reply #36 on: April 23, 2017, 10:36:40 am
Yeah, I had a similar feeling. Fixed!



Is it better?

I'm a bit tired of character animations, I still need an up and down axe attack, and that's going to be over for the time being. More level related stuff will come, rocks, blocks, statues, backgrounds and the like.

Thanks guys!

- Skaz
« Last Edit: April 23, 2017, 10:39:16 am by Skaz »

Offline eishiya

  • 0010
  • *
  • Posts: 366
  • Karma: +2/-0
    • DerpTree
    • http://pixeljoint.com/p/28889.htm
    • View Profile

Re: [C+C] Dwarven Fortress and Stuff

Reply #37 on: April 23, 2017, 03:03:28 pm
Much better! Maybe add some more motion to the tuft of hair on the front of her head? It feels rather stiff compared to her braid.

I hear you on getting tired of character animations xP I'm amazed you have the patience to make them as good as these are at all! I feel like I just go "it moves somehow! back to rocks and trees."

Offline BatElite

  • 0010
  • *
  • Posts: 108
  • Karma: +1/-0
    • View Profile

Re: [C+C] Dwarven Fortress and Stuff

Reply #38 on: April 23, 2017, 04:49:56 pm
It looks more to scale, but the hair looks tethered to her leg now.
Quote from: Cure
Well you tried your best.

Offline hsn2555

  • 0010
  • *
  • Posts: 112
  • Karma: +0/-0
  • Hakuna Matata
    • View Profile
    • HsnGoneWild Gallery

Re: [C+C] Dwarven Fortress and Stuff

Reply #39 on: April 23, 2017, 06:00:30 pm
wow im digging your work! good stuff

one suggestion though about the hair in the front in the running animation:

you can make it bounce like the hair in the back, here is my try:

« Last Edit: April 23, 2017, 06:03:02 pm by hsn2555 »
Be Like no other