AuthorTopic: Introducing Born of Dreams - A RPG Adventure inspired by Mana Evermore Series  (Read 203 times)

Offline BornOfDreams

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The Project 

We are developing is a combination of Adventure style game play featuring a top down view combined with elements of RPG styled combat mechanics such as spells, leveling and damage system. The project has been in development about a year and is progressing nicely. Currently we are using the working title "Born of Dreams". The game is a spiritual sequel to a title originally released on the SNES titled "Secret of Evermore". We are working to create a game that is unique yet takes inspiration from the classic art style and mechanics of the original game but will be vastly different by the point of completion.

The Team

We are very serious about this project and our team is committed and passionate about what we are creating. The game will be huge and with that comes a lot of hard work, taking on a task of creating a massive world with detailed environments that has a retro art style. The idea of having loose ties to the original making it a “spiritual sequel” it will allow us to take a step back into the world seen previously but it will be entirely fresh and different personality and vision.

The Design & Gameplay

The game will combining an adventure type controls with RPG type damage system. Everything will be real time and require the player to react and plan his attacks with timing and aim. This style of game play which is similar too old school Zelda combat but with a really interactive environment along with magic "Alchemy" and a leveling system, advanced combat. The game will be full of challenges and puzzles with dynamic game play not seen in the first game at all.

We are looking to combine a retro feel of the original game with an update too the graphics, it will be completely in 2-D with certain elements of animation done with 2.5-D effects. This will result in a really vibrant game with a deeper atmosphere which was so important to the original game. A theme of darkness and ambiance will be the foundation of the design of this game, maps will be deeply details and filled with enemies that make the environment come to life. Keep this in mind fellow artists!

For more info on the project such as story and art style please contact me and I can provide detailed information. The art style is very important so we will take careful consideration for bringing in artists, passion and dedication to this genre is a must.

Positions Available!

Yes! We are currently looking to fill positions on the team!  ;D At the moment we are looking for pixel artists who have good synergy with the project and art style.  A good amount of progress has been made constructing the engine & code. We are in need of pixel artists who handle tasks in a timely manner since there is a lot of pixel work that needs to be done. For anyone interested positions are currently unpaid but if all goes well there is a potential for revenue share or for artists could discuss individual rates.  For more info on this please contact me. The skills that be required of the pixel artists we will need is as follows. We are looking for an individual who primarily would handle all Tile Set 3/4 perspective work and works well creating detailed environments in a 3/4 perspective.

- Tile Set Design

- NPC Characters

- Monster / Enemy

- Spell Animations

- Various In-Game Icons

If you're have interest in what we are working on or would like to perhaps work with us then please feel free to contact me with any questions about the project or joining the team, thanks! Skype or Email are the best methods on contacting me.

Skype User Name: UtopiaXD -- If you add me please include this listing/position/date as a reference. Sometimes many requests this helps so I can sort through them and respond faster, thank you.

Contact me at my personal email ~

Some social media goodies~enjoy
« Last Edit: March 17, 2017, 12:47:36 am by BornOfDreams »