AuthorTopic: Towards The Pantheon (2D RPG)  (Read 2860 times)

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #10 on: November 07, 2016, 12:56:23 am
It’s time for Towards The Pantheon’s 12th devlog! You can find previous ones at http://www.connorlinning.com/ttp.

Last week I took a break from writing devlogs so let's jump in to some of the progress we want to share from the past two weeks. Leandro has released two speed pixel art videos showing his work on our forest areas and main character sprites:

https://www.youtube.com/watch?v=faE52xRZGq8

https://www.youtube.com/watch?v=Y0HqdQzVXAE

He has also completed all the pixel art work for chapter 1 of the game and is moving right along to chapter 2. We have also revealed one of his new tilesets:





Last week I sent demo builds of test levels to my teammates, and after getting feedback I've continued working on levels for chapter 1. I spent a full day working on new music as I needed a game over theme, cave theme, title screen theme, forest battle theme, and more. I've uploaded 4 newer demos to the soundcloud soundtrack playlist which includes Fallen Warriors (the aforementioned game over theme), Cats Love Snow, Go! Fight!, and Rancor.

https://soundcloud.com/connor-ort-linning-wip/sets/towards-the-pantheon-demos

I've also spent a bit of time working on sound effects, which means I set up my turntables and Korg Kaoss pad. You can check out some of the sounds I've made with just a microphone and Korg Kaoss pad in the last 20 seconds of my song ConTroL. Using unconventional techniques to make the soundtrack and sound effects for the game will hopefully make the audio unique. I've also been enjoying listening to classical vinyl on the turntable while working on new levels along with some Lord Of The Rings, Harry Potter, The Girl With The Dragon Tattoo, Masters Of Doom, and The Shining audio books over top!



These devlogs serve as a kind of weekly recap, but I still update Towards The Pantheon's social media pages almost daily with new pictures and screenshots so be sure to follow us! The fact that I'm finally building the actual game itself and seeing the pieces come together is very rewarding. It's hard to decide how much of the game to reveal over time. I remember a few years ago that I was really looking forward to a new game and the developers released a video that showed the first 40 minutes of gameplay. While it was cool to watch the video, I remember being bored during those 40 minutes when actually playing the game as I had seen it all before. I am trying to avoid revealing too much about the game itself so that if you've been following our progress the game will be fresh and exciting, but also reveal enough to attract new supporters. Be sure to let me know what you think of our social media presence so far!



I'm going to make this a short devlog as I want to get right back into building levels and play testing. One thing I will share is that I plan to film a "making of" video for the game's soundtrack, which should release sometime in January if all goes according to plan.



That’s it for this week’s devlog, which we will end with a screenshot of Freyja waking up after camping for the night! If you enjoyed it please share it around and follow the project on social media, and if there are any topics about the game and its development that you'd like us to cover in a future devlog be sure to let us know!

Follow Towards The Pantheon on Facebook, Twitter, Tumblr, Soundcloud, IndieDB, Twitch, Imgur, Instagram, & http://Pinterest!

Follow lead developer Connor O.R.T. Linning on Facebook, Twitter, Tumblr, Youtube, Soundcloud, Twitch, & Bandcamp!

Follow lead artist Leandro Tokarevski on Facebook, Twitter, Tok Arts Media, Twitch, & Youtube!

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #11 on: November 21, 2016, 06:08:59 pm
It’s time for Towards The Pantheon’s 12th devlog! You can find previous ones at http://www.connorlinning.com/ttp.

Let's start the devlog off with some of Leandro's recent speed pixel art videos:

https://www.youtube.com/watch?v=UOh1VQl7TSQ

https://www.youtube.com/watch?v=JO-h7yJF4_Y

I've also been showing some of chapter 1's enemies throughout my social media updates. Here are some of the Ferrets you'll be fighting to learn the basics of the battle system before you get mixed up with much tougher enemies!



There are no new soundtrack demos to talk about this update, but my soundtrack demo playlist is still up if you want to hear all of the sound design experiments so far. Soundtrack and SFX work is on the backburner until more of the areas and levels are finishing so that I can make sure the audio fits the visuals. As I mentioned in the previous devlog, 'making of' videos for the soundtrack will start being released in 2017 as audio work begins to ramp up.

https://soundcloud.com/connor-ort-linning-wip/sets/towards-the-pantheon-demos

I have a lot of levels and areas completed for Chapter 1 now. Things are progressing well but I don't want to share too many details about level design as I don't want to spoil too much of the game. Instead, here are a few of our latest screenshots!







One of the things I love about Tolkien's works are the attention to detail and how each area has its own names. In Towards The Pantheon, each river, mountain, cave, bridge, city, etc has a name that ties into the lore and backstory of the game. I think it will also help players remember where certain areas are in the world.



Harvest Moon on the Super Nintendo has been a huge influence for me as a game developer and musician. I love games like Silent Hill 2 that put as much detail into the game as possible, and I couldn't help put the famous Harvest Moon crop pattern into Towards The Pantheon. I'm making efforts to put detail into the smallest things that most people might not notice. Even 15 years after playing the first three Donkey Kong Country games, I still find hidden areas and secrets. I hope that players of Towards The Pantheon will get that same kind of enjoyment out of the game!

We're hard at work on our current tasks and updating daily on our social media accounts. Once Chapter 1 is finished, I'll most likely start making more animated gifs of gameplay instead of still screenshots, and will show more of the combat system and some dialog with NPCs. A new teaser video will be made sometime in 2017, and then a full trailer video will be made before release. There's a lot of excitement here right now, but I want to hold off from showing too much. The team is looking forward to what we'll have to share in the future though!

That’s it for this week’s devlog! If you enjoyed it please share it around and follow the project on social media, and if there are any topics about the game and its development that you'd like us to cover in a future devlog be sure to let us know!

Follow Towards The Pantheon on Facebook, Twitter, Tumblr, Soundcloud, IndieDB, Twitch, Imgur, Instagram, & http://Pinterest!

Follow lead developer Connor O.R.T. Linning on Facebook, Twitter, Tumblr, Youtube, Soundcloud, Twitch, & Bandcamp!

Follow lead artist Leandro Tokarevski on Facebook, Twitter, Tok Arts Media, Twitch, & Youtube!

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #12 on: December 10, 2016, 09:08:40 pm
It’s time for Towards The Pantheon’s 12th devlog! You can find previous ones at http://www.connorlinning.com/ttp.

Let's start with pixel art. Leandro has been hard at work and has uploaded 3 new speed pixel art videos since our last devlog:

https://www.youtube.com/watch?v=FbSiWy-GB7w

https://www.youtube.com/watch?v=jBqO48h634Y

https://www.youtube.com/watch?v=qoMWvO_7QIc

The night sky tiles were particularly important as they will be helpful during character development sequences. Campfire sequences in RPGs have become a bit cliche since Chrono Trigger, but the general idea for having them actually came from an optional section of the Gameboy Color version of Harry Potter and the Philosopher's Stone. When you reach the top of Hogwarts, you can choose to look at the night sky through a large telescope. I remember finding that really cool as a kid, and hope that people will enjoy our night sky sequences as well.

Leandro has also been working on new NPC portraits, enemy sprites, item sprites, and more that we will be showing off in future videos! You can find more of his work at https://tokartsmedia.com/ !

On the gameplay side of things, I've been building more levels for Chapter 1 as well as fixing up and optimizing general code. You can now fully play through about half of Chapter 1 with all gameplay mechanics working properly. Here is an animated screenshot of a later part of the game using the night sky artwork seen in Leandro's video above, and another screenshot of the autumn forest area in Chapter 1.





I've also been working on all the stats needed for the battle system - how much health each enemy should have, which enemies should spawn in which areas, how much certain attacks deal to certain enemies, etc! It's challenging and I imagine there will be a lot of balancing going on when all the levels of the game are closer to completion. We're going for more of a Paper Mario 64 and Super Mario RPG: Legend Of The Seven Stars style of gameplay and general difficulty as far as battle style goes, as well as that exciting feeling from not knowing what to expect when adventuring and exploring.



There is no news as far as audio goes as audio development is currently on hold until more levels are completed for the game. You can still check out our current soundtrack demos on Soundcloud though! The "Cats Love Snow" track might get you into that RPG winter holiday spirit.

https://soundcloud.com/connor-ort-linning-wip/sets/towards-the-pantheon-demos

Leandro and I had an interesting conversation about realism in old school pixel art games. He pointed out that items such as sushi rolls in the overworld have to be unrealistically large so that the player can see them. When you compare the size of a sushi roll to Freyja in the overworld  it would be the equivalent of having a 3 foot tall sushi roll next to me in real life! While it may be unrealistic, it can also be charming and wacky. I pointed out that in some levels of Donkey Kong Country 2 you play as chimpanzees who ride carts made out of skulls during a carnival to collect bananas and jump on Kremlins. It makes no sense and the scenario is never really explained, but that's part of what makes the Donkey Kong Country games fun! We plan to have elements like this in Towards The Pantheon that make the game goofy and entertaining, but they will be done appropriately. The ice region where the cats live will feature more of these goofy elements, while the survival horror inspired mansion section will be serious both thematically and visually. Speaking of Survival Horror, I had to put some cranks in the game. Can you hear the infamous *creak creak* sound in your head?



Starting in 2017 I plan to start streaming more often. I'm generally a private person and don't like to be the center of attention which is why I haven't streamed during 2016 as much as I probably should have. I'll be streaming programming, music, and level development of Towards The Pantheon as well as speedruns of Resident Evil 2 and Resident Evil Survivor and some casual gaming. First up for casual gaming will most likely be Donkey Kong Country 3 as I had never beaten it as a kid, and the DKC series have that fun and imaginative feeling I want to capture in Towards The Pantheon. I've got a big list of games ranging from those I've mastered to those I've never played, so hopefully you'll join the stream so we can chat about games as well as which ones have influenced Towards The Pantheon and how! Follow my Twitch account so you get notifications as to when I go live. I will also announce when I'm going live on my personal and social media accounts. Links are at the bottom of this devlog.



There may not be a new devlog throughout December as I will be pretty busy during the holiday season. That doesn't mean I won't be working on Towards The Pantheon and other projects - it just means I'd rather spend the time working directly on the game itself. We had our first snowfall of the season where I live, and I want to start working on Chapter 2 levels as soon as possible as that's when you'll meet Bam the cat and also where the comfy snow levels begin! This month I am also working on 2 new solo albums; a follow up to my piano/ambient album Reves and a Quake/Doom style instrumental metal album. Check out a current demo from that metal album here! This way I will be able to release new solo albums throughout 2017 while directing the majority of my focus to Towards The Pantheon. You an check out my previous musical work via my Bandcamp and Youtube pages if you want some music to tide you over until the release of Towards The Pantheon's soundtrack!



That’s it for this week’s devlog! If you enjoyed it please share it around and follow the project on social media, and if there are any topics about the game and its development that you'd like us to cover in a future devlog be sure to let us know!

Follow Towards The Pantheon on Facebook, Twitter, Tumblr, Soundcloud, IndieDB, Twitch, Imgur, Instagram, & http://Pinterest!

Follow lead developer Connor O.R.T. Linning on Facebook, Twitter, Tumblr, Youtube, [url=htt

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #13 on: January 05, 2017, 10:38:09 pm
Happy new year everybody! It's time for Towards The Pantheon's 15th devlog. You can find previous ones at http://www.connorlinning.com/ttp.

Let's start with pixel art. Leandro has released a couple new Youtube videos showing the creation of our snow area, snow enemies, and cat portraits!

https://www.youtube.com/watch?v=ZsVJwM_Vdyw

https://www.youtube.com/watch?v=BixWOf0XrjM

https://www.youtube.com/watch?v=qR8KO5IgGdM

In my previous devlog I talked about how I planned to livestream a lot more throughout 2017. So far I have streamed every day since the new year, and now have a rough outline of a streaming schedule. Starting sometime around 10 AM PST on Mondays, Tuesdays, Thursdays, and Fridays, I plan to livestream development of the game including programming and level design in GameMaker: Studio. Around 10 AM PST on Wednesdays I plan to livestream some casual gaming and speedrunning, and during the weekend I might livestream randomly when I want to. For the casual gaming streams I will be playing games that influence Towards The Pantheon so I can chat about their game design aspects, and will also be playing new games and old games that I've never had the chance to play. Leandro is in a different time zone than me but he plans to livestream alongside me when he's available on Tuesdays, Thursdays, as well as possible weekend streams. Be sure to follow me on Twitch (http://www.twitch.tv/connorort) to get updates as to when I go live, and follow my and Towards The Pantheon's social media accounts as I also post when I'm about to start a stream.



While I got some work done throughout December, I didn't get quite as much done as usual due to the holidays. However I've been working hard since the start of the year, and have got the cards and combos systems working. Note that the screenshots I'm showing contain placeholder art and UI design. In Towards The Pantheon you can find cards that contain powers and combos that allow you to use those powers (if you have the cards needed). For example if you need to heal during a battle and Bam (who's primarily a healer) has fainted and you've run out of health items, you can use a combo to cast a special healing spell if you have the right cards.



Each card also has a bit of backstory and lore attached to it, so these cards and combos serve as collectibles, as battle attacks/spells, and as parts of the story telling. Those of you who have played the Harry Potter Gameboy Color RPGs will be very familiar with this gameplay aspect.



I also started and finishing all of the Speedster programming during some of the livestreams. The Speedster mechanic is similar to Funky in Donkey Kong Country, the cauldrons in Banjo Kazooie, or the fly mechanic in early Pokemon games. you can pay a Speedster coin to a Speedster to unlock his services and after doing that, you are able to use the Speedsters to travel back and forth to any previously unlocked areas of the game. This significantly decreases the amount of time spent backtracking which is important as there are lots of hidden goodies throughout the game to find!



The Towards The Pantheon twitter page hit over 300 followers just as the New Year struck. We're also gaining followers on all of our other social media pages (like Facebook, Tumblr, Instagram, etc) and I just wanted to say thank you to everyone who has been supportive of the game! We're working very hard to deliver a great new RPG for you. Please keep spreading the word around about the game, we appreciate it!



In my development notes I have the game divided up into 4.5 "chapters" and I am nearing the completion of the 1st chapter. There will be actual chapters in the game (similar to Paper Mario) but they may not be divided up the same way I have the development of the game divided up. Each chapter should prove easier to finish than the last as previously completed programming carries over, and what is left to complete is mostly level design and testing. On the other hand, each chapter is larger than the previous as far as length/scope goes, so it's hard to use this as a measurement of how quick development is going. Either way, I feel development is going great, and am looking forward to finishing up "chapter 1" and sending it to the other guys on the team!



For those interested in the soundtrack, I have decided to put off work on the soundtrack (and sound effects) for as long as possible. Ideally, I will finish the vast majority of the game before going beginning audio work again. This way I have all the gameplay and visuals I need to ensure the music fits what the player sees and experiences. That means I will most likely not be updating the soundtrack playlist for quite some time, but also means that it will be fun to livestream a ton of soundtrack work further down the line. Those who are interested in the creation of the soundtrack will be able to tune in regularly and watch the progress in real time.

That’s it for this week’s devlog! If you enjoyed it please share it around and follow the project on social media, and if there are any topics about the game and its development that you’d like us to cover in a future devlog be sure to let us know!

Follow Towards The Pantheon on Facebook, Twitter, Tumblr, Soundcloud, IndieDB, Twitch, Imgur, Instagram, & http://Pinterest!

Follow lead developer Connor O.R.T. Linning on Facebook, Twitter, Tumblr, Youtube, Twitch, & Bandcamp]!

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #14 on: January 18, 2017, 06:49:25 pm
It's time for Towards The Pantheon's 16th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/.

Since the previous devlog, Leandro has put out a new pixel art video where he reworked Bam's portrait art. More recently, he has completed all the pixel art for Chapters 1 and 2 of the game which means he is roughly 75% complete all the pixel artwork for the game considering he has also completed a lot of work beyond those two chapters. I'm very happy with his work and excited to see his upcoming work in the Cyberpunk and Survival Horror inspired areas.

https://www.youtube.com/watch?v=WLAudWf83vg

Our digital artist Maerel has also been working on new anime style artwork for Freyja, Mishima, and Bam. Here is a new piece of artwork for our silent protagonist Freyja!



During the past two weeks I have kept and surpassed my promise to livestream development of the game regularly and on schedule. Leandro has also been joining me to livestream together which has been fun and motivating. Be sure to follow my Twitch channel (http://www.twitch.tv/connort) and click the notifications tab so that you'll receive an e-mail every time I go live! I also post to social media when going live.



I've begun putting in 14 hour days on average trying to get a full demo of Chapter 1 ready by the end of the month for the rest of the team to begin testing and giving feedback. Last night I did a speedrun of Chapter 1 with all battles disabled and the total time came to 10 minutes and 3 seconds. When random battles, boss battle, full exploration of all levels, and dialog with NPCs are factored in, I believe I will meet my goal of having this private demo being at least 45 minutes in length. The purpose of Chapter 1 is to introduce the player to basic gameplay mechanics along with the premise of the game's world and story. Each chapter introduces new gameplay mechanics and further explores and explains the plot. I have also designed each chapter of the game to be longer than the previous, so that more time can be spent playing with the full party roster and more time can be spent on character development. Closing in on the completion of Chapter 1 means more time will be spent moving forward on actual gameplay content such as levels, balancing, and polishing since the framework and foundation of the game and all its mechanics will be complete.



I'm very excited to hear what my teammates Leandro, Kyle, Maerel, Dan, Tyler, and Nic will have to say about the demo as I've been working with them on various aspects of development over the past months. This will be the first time they see all the work on the game come together. I'm also hoping to get some very strong criticism and feedback to learn about what aspects at this point are in need of improvement. Bug fixing and polish will be a huge focus especially closer to the end of development when the game can be played from start to finish.



At the time of the previous devlog two weeks ago, there were approximately 13 levels complete for Chapter 1. There are now 34 levels and almost all of them are complete. A second village has been added, and all levels have been appropriately populated with NPCs, treasure, items, random battles, documents, and more. I've also begun replacing the placeholder test cards and combos with actual cards and combos. The cards and combos system are detailed in the previous devlog. New items such as salmon and tuna maki have been added, along with other items that are going to be kept secret for the time being. 4 more enemies along with a boss have been added on top of the previous 2 that were being used for testing.



Let's talk future plans! A new trailer for the game is currently being planned that will be much more in depth than the previous teaser, and a Steam Greenlight campaign is also being planned. I have yet to solidify timelines for both of these as I want to fully plan them out the best I can. I will continue to livestream on a regular basis and update all of the game's social media pages daily, so be sure to follow them and also share your thoughts on those updates. Feedback and questions are always appreciated!



That’s it for this devlog! If you enjoyed it please share it around and  if there are any topics about the game and its development that you’d like me to cover in a future devlog be sure to let me know!

Follow Towards The Pantheon on Facebook, Twitter, Tumblr, Soundcloud, IndieDB, Twitch, Imgur, Instagram, & http://Pinterest!

Follow lead developer Connor O.R.T. Linning on Facebook, Twitter, Tumblr, Youtube, Twitch, & Bandcamp]!

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #15 on: February 10, 2017, 04:54:03 am
It's time for Towards The Pantheon's 16th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/.

Let's start with Leandro's recent pixel art videos. Since the previous devlog he has released 3 of them which cover his work on Villager NPC Portraits, Cyberpunk NPC Portraits, and new Wasteland tiles!

https://www.youtube.com/watch?v=-rLSSOkvk48

https://www.youtube.com/watch?v=yp2HCIAzVys

https://www.youtube.com/watch?v=ReuAqeM-CPw

Leandro is currently working on more pixel art for Chapter 4 of the game and once that is done I am going to begin recording and editing footage for a new trailer.

Our promo artist Maerel has finished up new artwork of our cyborg protagonist Mishima. She has also worked on new artwork of Bam the cat which we will be showing in the future!



In my previous devlog I mentioned that I had planned to finish up a demo of Chapter 1 for the rest of the team by the end of January. I managed to finish the demo ahead of time and even begin work on Chapter 2 before January ended. So far the team has given me 14 pages worth of feedback, suggestions, and bugs to fix. All but one minor suggestion (which I will get to later in development) have been resolved or changed, and already the game is much better for it!



I also spent a day refactoring the battle system. Hard coding has been removed where possible, and it is much simpler to add new attacks, items, enemies, and combos. The amount of lines of codes has decreased by over a thousand. Now that I am working on Chapter 2, it only took a few lines of code and a few minutes of debugging to add all of Bam's attacks and battle mechanics. I'm glad I took the time out to rework the battle system as it will be much easier to use and debug throughout the rest of the game's development.



I'm currently working on completing Chapter 2 of the game by the end of February so that I can send another demo to my team members. My plan is to complete one chapter a month until May when the game can then be played from start to finish. After that, I can spend the rest of the year testing, fixing bugs, polishing up everything, adding details (hidden areas, special items to find, etc), reworking dialog, balancing the various systems in the game, and getting more useful feedback from the team. I love how I am still finding bonus areas and secrets in the original Donkey Kong Country trilogy after decades of having played those games, and I want Towards The Pantheon to also be full of secrets and interesting areas to explore. A small example of this is having different phrases randomly occur when talking to an NPC. Here's a temporary example that has a 10% chance of occurring when you talk to a Llama merchant in Garrius:



I'm also happy to say that I've kept my promise to stream development of the game regularly on Twitch. I am averaging about 6 hours a day on week days, and have also occasionally streamed speedruns and casual gaming. Leandro has been joining the stream regularly so that viewers can see pixel art, programming, and level design progress all at the same time. Our team member Nicolas joined me today and we played through a good portion of Resident Evil: Dead Aim together. Be sure to follow my Twitch page as well as our social media pages to get updates as to when we go live so you can come hang out, chat, and listen to tunes!



I'm really happy with how development of the game is going these days. I've been putting in ~15 hour days regularly and the results are very rewarding. I look forward to beginning work on the new trailer soon, releasing it, and then preparing for a Steam Greenlight campaign! Thank you all for your support!



That’s it for this devlog! If you enjoyed it please share it around and  if there are any topics about the game and its development that you’d like me to cover in a future devlog be sure to let me know!

Follow Towards The Pantheon on Facebook, Twitter, Tumblr, Soundcloud, IndieDB, Twitch, Imgur, Instagram, & http://Pinterest!

Follow lead developer Connor O.R.T. Linning on Facebook, Twitter, Tumblr, Youtube, Twitch, & Bandcamp]!

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #16 on: February 16, 2017, 02:26:53 am
Our new trailer is out and we've launched our Steam Greenlight campaign!
Check them out, and we'd really appreciate your Yes Vote!

https://www.youtube.com/watch?v=AHMkS12Ssrg

Offline Curly

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Re: Towards The Pantheon (2D RPG)

Reply #17 on: February 16, 2017, 03:15:56 am
The game looks nice! I'm going to vote :y:

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #18 on: February 19, 2017, 11:48:58 pm
It's time for Towards The Pantheon's 18th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/.

https://www.youtube.com/watch?v=AHMkS12Ssrg



As you can see, we have a new trailer up and we've launched our Steam Greenlight campaign! We were originally planning to wait a bit longer to launch, but with news of Steam changing their Greenlight service we decided to launch as soon as possible. If you like what you see, please go and vote for us!

Our lead developer Connor was also recently interviewed about Towards The Pantheon on the Super Gamer Podcast, so check that out for some interesting info regarding the game! Thanks again to Mark for helping us spread the word about the game with his podcast!

We've also got a bunch of new screenshots that reveal new areas seen in the trailer. These include the sewers, the cyberpunk cities, and abandoned mansion. You can also see a few new enemy designs that we haven't shown off yet! Leandro released a speed pixel art video for the Sewers tiles, and will be releasing another video on Tuesday.

https://www.youtube.com/watch?v=1vScbbA_WQA

Development of the game has slowed down for about a week as we've been preparing and then promoting the new trailer and Greenlight campaign, but Leandro has livestreamed some pixel art work on his Twitch account and Connor will resume livestreaming development of the game tomorrow on his Twitch account. Now let's check out some new screenshots!



We've reworked our UI; the old gray boxes have been replaced with darker boxes, we have a new arrow sprite, and font now has an outline. We can change the color of both the text and the outline which may be helpful for making certain items and details stand out during dialog.













That’s it for this devlog! If you enjoyed it please share it and our Greenlight page around and if there are any topics about the game and its development that you’d like me to cover in a future devlog be sure to let me know!

Follow Towards The Pantheon on Facebook, Twitter, Tumblr, Soundcloud, IndieDB, Twitch, Imgur, Instagram, & http://Pinterest!

Follow lead developer Connor O.R.T. Linning on Facebook, Twitter, Tumblr, Youtube, Twitch, & Bandcamp]!

The game looks nice! I'm going to vote :y:

Thank you, we really appreciate it! :)

Offline ConnorORT

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Re: Towards The Pantheon (2D RPG)

Reply #19 on: February 22, 2017, 02:45:15 pm
The making of Towards The Pantheon's Soundtrack part 1!
https://www.youtube.com/watch?v=KRUAMqY9jz4

Vote for Towards The Pantheon on Steam Greenlight!
http://steamcommunity.com/sharedfiles/filedetails/?id=864776690