AuthorTopic: Sprint Cycle  (Read 12084 times)

Offline Rosier

  • 0010
  • *
  • Posts: 477
  • Karma: +1/-0
    • View Profile

Sprint Cycle

on: June 16, 2016, 05:35:21 am


Obviously really early and rough, but I want to make sure everything is in a decent place before continuing.  Stuff like the limb consistency and such.

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: Sprint Cycle

Reply #1 on: June 16, 2016, 05:56:52 am

Tweaked the framerate some and made some corrections, the arms are still not quite making enough of the same movement but she had a bit of an uneven gait thanks to differences in the leg movements. Ideally limbs should move in the same way as the other, unless you're doing perspective stuff or playing around with characters that limp, etc.

I also made the hair biddly bob a bit, because having the hair move makes it more ~*[ DYNAMIC ]*~
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Rosier

  • 0010
  • *
  • Posts: 477
  • Karma: +1/-0
    • View Profile

Re: Sprint Cycle

Reply #2 on: June 16, 2016, 07:05:26 am


I'm keeping it slow for now so that people can see the flaws easier.  Otherwise made the arms have a more synchronous movement and kept the fixed legs.

And I'll focus on the hair and all the other details like the clothes after I'm happy with the rest.

Offline wzl

  • 0010
  • *
  • Posts: 298
  • Karma: +1/-0
    • View Profile

Re: Sprint Cycle

Reply #3 on: June 16, 2016, 08:17:45 am
This feels more like a light jog than a sprint. No explosive movement, no speed, no urgency.
The slowness of the cycle doesn't necessarily help seeing problems. If you're speeding it up later, you might not get the result you want, because you made the cycle for a slower framerate. Same with us, seeing it slower prevents us from giving accurate feedback, because it doesn't portrait the motion it's supposed to be.

bonus: https://www.youtube.com/watch?v=6BmtGNjm7BE
« Last Edit: June 16, 2016, 08:19:41 am by wzl »

Offline Rosier

  • 0010
  • *
  • Posts: 477
  • Karma: +1/-0
    • View Profile

Re: Sprint Cycle

Reply #4 on: June 17, 2016, 06:29:54 am
This feels more like a light jog than a sprint. No explosive movement, no speed, no urgency.
The slowness of the cycle doesn't necessarily help seeing problems. If you're speeding it up later, you might not get the result you want, because you made the cycle for a slower framerate. Same with us, seeing it slower prevents us from giving accurate feedback, because it doesn't portrait the motion it's supposed to be.

bonus: https://www.youtube.com/watch?v=6BmtGNjm7BE

Noted. 

From the video, it seems that I should keep the arms bent at an angle rather than splay them out, and dramatically lower the character's posture so they're bending forward a lot more, right?  I'll start working on that.

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: Sprint Cycle

Reply #5 on: June 17, 2016, 08:44:47 pm
Don't take any guide on walkcycles as definitive, while there's some good guidelines to work from part of the charm in them is that they can serve as an excellent expression of the character.
Ed Edd and Eddy was a prime example of this, you could tell a lot about who everyone was just by how they ran.
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline Rosier

  • 0010
  • *
  • Posts: 477
  • Karma: +1/-0
    • View Profile

Re: Sprint Cycle

Reply #6 on: June 18, 2016, 07:06:17 am
Don't take any guide on walkcycles as definitive, while there's some good guidelines to work from part of the charm in them is that they can serve as an excellent expression of the character.
Ed Edd and Eddy was a prime example of this, you could tell a lot about who everyone was just by how they ran.

But first, let's figure out HOW to do a decent walk cycle...






Made them lean forward more, kept the arms at a 45 degree angle, and played with the level of bounce to make it more forceful.

Offline eishiya

  • 0100
  • ***
  • Posts: 1266
  • Karma: +2/-0
    • http://pixeljoint.com/p/28889.htm
    • View Profile
    • Website

Re: Sprint Cycle

Reply #7 on: June 18, 2016, 02:47:42 pm
When a person runs, especially if they're springing, their forearms go in front of them, sometimes even becoming horizontal. So, you won't get an energetic sprint look by just rotating the same arm sprite, you'll need to do some foreshortening.
(A similar thing also happens with legs, one leg goes in front of the other, but that's not very visible from the side so you'll only need to worry about this when doing front/back views.)

Offline MysteryMeat

  • 0100
  • ***
  • Posts: 1997
  • Karma: +1/-0
  • "The new alternative to q-tipping your cat!"
    • mysterymeat
    • spoiledmysterymeat
    • View Profile
    • My rad art blog!

Re: Sprint Cycle

Reply #8 on: June 18, 2016, 06:51:10 pm
looking solid, boss! I'd say it's looking good motionways, now onto the details!
PSA: use imgur
http://pixelation.org/index.php?topic=19838.0 also go suggest on my quest, cmon
MAJOR BORK TALLY: |

Offline hapiel

  • 0010
  • *
  • Posts: 144
  • Karma: +0/-0
  • PJ mod
    • hapiel
    • http://pixeljoint.com/p/9092.htm
    • View Profile

Re: Sprint Cycle

Reply #9 on: June 18, 2016, 08:03:50 pm
I'd second eishiya's comment about the arms.

Also, the arms would move more explosively to the front, and slower to the back, and almost rest a bit in the front position. Kinda the opposite from what you had in the first versions of the animation!