AuthorTopic: Knight jump  (Read 3095 times)

Offline Decroded

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Knight jump

on: January 31, 2016, 11:40:11 am
Just a simple jumping & falling sprite.


Edit: i suppose i should add a dust effect next  ;D

« Last Edit: January 31, 2016, 12:30:50 pm by Decroded »

Offline Mr_Hk_

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Re: Knight jump

Reply #1 on: January 31, 2016, 04:17:28 pm
I think you could go further with the feather movement : it's very smooth right know but it feels like you could add more breakdown.
A straight feather on the way down for example to add dynamic and momentum.

Offline Shanenopolis

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Re: Knight jump

Reply #2 on: February 01, 2016, 10:46:56 am
I think you could go further with the feather movement : it's very smooth right know but it feels like you could add more breakdown.
A straight feather on the way down for example to add dynamic and momentum.

I would definitely do that as an alternate sprite for the occasional long fall, but if all his jumps are this high, I think it's good as-is.

Offline 32

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Re: Knight jump

Reply #3 on: February 01, 2016, 11:45:08 am
I think the up down movement on the sword and shield is a bit too smooth. Would be nice if it were a bit snappier. You also might get a bit of mileage out of offsetting the movement of the sword and shield from each other, like the legs.

Anyway, love this guy, looks great :y:

Offline ErekT

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Re: Knight jump

Reply #4 on: February 01, 2016, 11:46:46 am
Tried a bit of the ole squash-n-stretch:


I think you could go further with the feather movement : it's very smooth right know but it feels like you could add more breakdown.
A straight feather on the way down for example to add dynamic and momentum.
Yeah I think the plume alone, big as it is, can add a lot to the sense of movement by itself.