AuthorTopic: Knight sword draw animation  (Read 5499 times)

Offline Roach

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Re: Knight sword draw animation

Reply #10 on: January 03, 2016, 05:01:30 am
Interesting link, I love learning about real history.
Well in this context I think the main problems are:
  • The sword leaves the scabbard too soon, you basically have it rotating out/teleporting which is possible in frames but not reality
  • Elbow/shoulder doesn't draw high enough to carry it out straight
  • The foot extension serves no purpose, he would be trying to stay as stable as possible

I get that you're trying to make it pop at the end, but it would make more sense to work to a combat-ready stance. Or is he just trying to intimidate?
Yeah he's trying to look scary by whipping his sword out, also hitting himself in the shoulder and acting like nothing happened. I felt like he's trying to show his enemy his armor is very real like "its a real sword, and it doesn't even hurt me"

Edit:

I added two more frames to his sword draw, and tried raising the arm like you and mr.beast said. I will try to make another version without his foot extension, I only did it to add a more dramatic buildup to his squat.
Edit: version without the foot extension.
« Last Edit: January 03, 2016, 07:06:15 am by Roach »