AuthorTopic: Crocotile 3D - a new 3d modeling tool that acts like a 2d tilemap editor!  (Read 15271 times)

Offline IGameArt

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I really like the potential of this, and think after some time I'll probably get more accustomed to the bindings and control schemes, but at the moment it feels a bit clunky, and I keep placing tiles along the wrong axis.  I think improved or automatic placement of the 3d cursor would help with that. But so far the biggest issue i'm having is just getting the tiles to place along the correct axis. I seem to have to constantly rotate the view until the placement is right. Maybe if you could implement a few hotkeys to define what axis to place the tile along?

In any event, I'm really liking the app so far, and as soon as I can, I'll send you cash to unlock it :)

Offline AlexHW

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Thanks for the feedback IGameArt! I'll look into an alternative way to control which axis to place tiles on..

released new version:

v.1.2.4
Fixed: Adjusting UVs in Active Edit mode would adjust UVs of unselected faces if their verts were selected.
Added: Merge vertices option on export.
Added: Save/Save As in File menu (moved other buttons into menu as well); File path is now stored so it will save to current document when saving, or open save as dialog box if you choose the Save As menu item.
Added: Save As key binding; ctrl+shift+s
Added: When saving, it will show brief message when save is successful. That way if you press ctrl+s to save, you will know if it has saved.
Fixed: Saving/Loading/Exporting now remembers the current directory.
Fixed: Exporting scene to .obj would fail if consisted of only instances of objects.
Change: Exported scenes with many objects will include each object as a separate group in the .obj file. This is useful if you are importing the .obj into another program and need to keep everything separated.
Added: New export option for .MTL files. This will allow you to import .obj files into other programs and have all the textures applied correctly. This will export every texture too, and the .mtl file will reference these.

Offline AlexHW

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v.1.2.5
Fixed: Zooming in and out could cause the panning to move too slow or stop completely.
Added: Ctrl+A will now select all faces in the scene if no faces or verts are selected.
Added: Ctrl+shift+A,D to select/deselect all object instances in the scene.
Changed: Pressing delete key will now also delete any object instances that are selected.
Added: If a new version is available, it will notify you when you start the program.

Offline AlexHW

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Latest version adds some useful stuff, and also allows saving for scenes with up to 100 tiles- This will allow new users a chance to test the program more freely!

Also, there are new details on how to get a free key for crocotile3d by creating a tutorial: http://c3d.xyz/index.php?topic=79.0

v.1.2.6
Change: Unregistered users can now save if the scene has 100 tiles or less (including tiles in objects). This will allow users to test the program more freely before registering.
Added: Tile spacing texture option on export.
Added: Power of two texture option on export.
Added: Tile count info at bottom of scene window.
Added: Export multiple objects (objects listed in the scene tab). To export, go to File > Export Objects.
Fix: brush/eraser tool not drawing with single clicks is now fixed

http://www.Crocotile3d.com

Offline AlexHW

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v.1.2.7
Change: nwjs version has been updated to improve compatibility on newer operating systems. Please report if you experience issues running the program.
Fix: alt-tabbing would cause keys to stop triggering due to window losing focus while keys are down. This has been fixed.
Fix: notifications for new versions of the program weren't working correctly due to caching.
Fix: Toggling double-sided mode wouldn't work for tiles that were deconstructed from an object.
Fix: Clicking Crosshair Arrows without dragging them after dragging once would add the drag again to the undo stack causing undo to be inaccurate.
Fix: Tileset window not being displayed under other windows.
Change: Tileset window shouldn't display in taskbar unless minimized.
Added: Rotate clockwise and counter-clockwise now accessible via context menu (right-clicking 3d view while in Edit mode).
Added: A shortcut key for toggling crosshair arrows (the X key).

Offline AlexHW

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v.1.2.7b
Fix: Exporting wasn't working. The updated version of nwjs that crocotile3d uses in v1.2.7 has a bug, but a workaround has been implemented now to solve the problems when exporting.

Offline AlexHW

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released a new version, also note that I have a patreon page now to help fund crocotile3d development.

v.1.2.8
  • Added: New crocotile themed Viewcube for rotating/panning/zooming the scene. Click and drag the crocotile to rotate/pan/zoom. It can also be positioned by dragging the small white transparent circle. Also can hide/show it by right clicking the circle.
  • Added: New tile swapping feature. You can swap tiles by selecting tiles in the tileset window and then right-click and dragging them to the desired location. UVs of tiles in the 3d scene will get updated to the new UV locations if their UVs were inside the tile area you are repositioning.
  • Added: New UV Padding input boxes in the Tileset window. When you select from the tiles the corresponding UVs that get generated will be padded inwards by the amount set in the input boxes (x,y). This may be useful to prevent pixels bleeding across the edges of tiles.
  • Added: Tileset window now has a dropdown list for tilesets. This will allow you to pick your tilesets without having to cycle through them.
  • Added: Shortcut keys for cycling through Tilesets (ctrl+[ , ctrl+])
  • Added: Middle mouse button for toggling Active Selection mode.
  • Added: Mouselocking while rotating/panning/zooming.
  • Fix: Copying a tile's UVs to the brush (alt+rightclick in 3d scene in draw mode) would trigger a keyup for the modifier keys. This would potentially cause it to erase tiles instead of copying UVs.
  • Fix: Dragging onto tileset canvas would inadvertently select tiles.
« Last Edit: December 05, 2016, 05:46:07 pm by AlexHW »

Offline AlexHW

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v.1.2.9

  • Added: new Object Mode Constraint option in the settings. When editing an instance of an object, this will prevent selecting/editing of tiles that are not part of the object.
  • Changed: The Active selection key binding is now Shift+Enter. There is also a new key binding for the Object Edit mode (Enter). When you select an object instance, you can now simply press Enter to begin editing the object, or Enter to stop editing the object. You may also have to delete your keyconfig.ini file to prevent your old key bindings carrying over to the new version.
  • Fixed: It would not select tiles, vertices, objects that were positioned behind invisible objects.
  • Fixed: Deleting several hundred tiles at once would freeze the application for a while.
  • Fixed: Due to a nw.js bug, the Debug.log file would grow in size everytime the application is closed- Implemented workaround that removes file when starting app.
  • Changed: Importing prefab objects will now use the filename as their default name instead of a random number.
  • Fixed: Exporting the scene wouldn't work when using only imported prefabs in the scene.
  • Fixed: Importing a file that isn't an image for a tileset would break various tileset functionality. Files are now validated to check that they are images.
  • Fixed: Clicking off the input boxes in the sub-divide dialog would prevent refocusing the input boxes.
  • Fixed: Key bindings should now be disabled during some dialog boxes to prevent key issues.
  • Added: Eye icons for objects and layers in the Scene window. These can be clicked to hide/show objects.
  • Changed: Context menu will disable menu items for actions that are currently inaccessible. For instance, if no tiles are selected then the Faces menu item will be disabled.
  • Fixed: Centering camera now includes selected objects/instances.
  • Added: Objects now become highlighted in Scene tab when an Instance is being edited.

Offline Indigo

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Offline Mrmo Tarius

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I was following this project for quite a while, but now I'm actually going to try it out... from what I've seen it seems easy to use, and the given examples look absolutely fantastic :D