AuthorTopic: Basic flat rendering  (Read 3435 times)

Offline Gil

  • 0100
  • ***
  • Posts: 1540
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Basic flat rendering

on: June 13, 2014, 05:32:15 pm
Hey guys. I outlined a way of prerendering space ships in 3D for this thread: http://wayofthepixel.net/index.php?topic=16790.msg151812#msg151812

Basically, I need a simple way to generate prerenders looking like this:



Does anyone know what the easiest way is? I've got some Blender experience, but that wouldn't get me close to where I want to be. I'd also like to be able to tilt the ship up and down (simple camera manipulations). Materials are not important, as I just want grey-scale shading, after which I'd add colors like above, to finish with detailing, making it look like this:

Offline Dusty

  • 0100
  • ***
  • Posts: 1107
  • Karma: +0/-0
    • View Profile

Re: Basic flat rendering

Reply #1 on: June 15, 2014, 03:44:12 am
Maybe this will be of some help? http://forums.tigsource.com/index.php?topic=35320.msg1028848#msg1028848

He details the technique here: http://forums.tigsource.com/index.php?topic=35320.msg1029102#msg1029102

Someone posted a link to it over in the off-topic thread.

Offline Gil

  • 0100
  • ***
  • Posts: 1540
  • Karma: +1/-0
  • Too square to be hip
    • http://pixeljoint.com/p/475.htm
    • View Profile
    • My Portfolio

Re: Basic flat rendering

Reply #2 on: June 15, 2014, 01:17:53 pm
Heh, that's a pretty great link :)

Howard is being awesome as usual

I'm tempted to try that out now, even though it seems like a steep learning curve. I do understand what he's doing with the materials there. Interesting.

Repost because it's awesome:
« Last Edit: June 15, 2014, 01:20:57 pm by Gil »

Offline Seiseki

  • 0011
  • **
  • Posts: 911
  • Karma: +1/-0
  • Starmancer
    • OminuxGames
    • http://pixeljoint.com/p/35207.htm
    • StarmancerGame
    • View Profile
    • Starmancer Patreon

Re: Basic flat rendering

Reply #3 on: September 01, 2014, 02:04:29 am
I'd love to have a go at this in blender as well!