I've been doing pixel art on a professional level for more than 8 years, and in that time I have accumulated skills in a wide variety of pixel art styles and techniques, including animation. I've been composing illustrations most of my life (25+ years) in various media, so I know my way around composition and design too.
For the past 15 years, in addition to art and animation, I've been studying business, marketing, programming, and game development nearly every day on my own time. I'm the programmer of the Zero Engine (aka Ace) too, in case you've heard of it, so you can check that to verify my programming abilities. I'm the lead designer, software planner, and project manager of a game called MUGEN ZERO, which I started designing years ago as a hobby, but I've put it on the back-burner for more pressing things in life at the moment, although I still plan to resume it at some point when I've got the funds to finance another artist to give me a hand. I've got an extensive list of skills, but art and animation is one of my true passions. Unfortunately, I can't afford time-wise to do an entire game's art all by myself, so I have to choose my projects very selectively.
I have recently been studying 3d art and animation, as well as playing with unique visual styles and gameplay elements. I'm really into experimental game concepts, preferably smaller ones at first, so if you're interested in stuff like this -- drop me a line! I'm also a huge fan of experimental games with little (but very impactful!) story -- and how using narrative with very limited elements (visual, gameplay, and otherwise!) can still create meaningful experiences, not unlike how many games (now considered old-school) impacted me as a child. I was always a big Nintendo and Capcom fan, so anyone who loves their games/designs might truly enjoy working with me! I've gotten these companies' approaches down to a science to understand exactly how and why they worked so well! I'm interested in the future of the video game industry and would love to make an impact on that, however little, in my time here as well!What I'm looking for:
I'm looking for, at the minimum, a fellow artist who enjoys creating backgrounds, tilesets, and environments to work with me on creating fun and unique games in general. A programmer/artist who is also passionate about games would be ideal, as I haven't much time to offer work -- but I still work great in heavy bursts (i.e. I can produce 6-12 sprite assets a day, for example!) so my work ethic is golden.
I am looking to form a group of moderately-skilled *independent* artists, preferably with other passions (such as artist-designers or artist-programmers) with whom I can contribute my own art and animation skills to in order to publish promising game designs (with initially low asset-requirements) in order to ship many well-designed games that will eventually position us as masters of game-design in the industry.
Ideally, these games would have little overhead costs, both in project time-tables and asset-creation, offset only by the top-notch design, planning, and execution by the highly-skilled creative team that both of us would be a part (think of what old-school Super Mario Bros. did with its bushes and clouds to save time, and you're on the right track!). The only thing that would increase our development time would be our own love for our projects, and of course, any sustained popularity of the games we create. We would aim for a Nintendo level of quality at all times, although shorter projects would usually be preferable to longer ones, since each of us volunteer our time towards creating the greatest products we can create in the time we set aside to create them (i.e. if I can offer 16 hours this month to the project, and you can offer only 8, we may decide to tackle only a project whose scope would account for those 24 hours). Depending on the team we form, and the hearts (and minds!) behind it -- this could very well become very lucrative for us all, as the things we create are, at the utmost-importance, a product of our own love and passion for the project and the time we have to create it. What separates us the most from indie startups today, however, is that we have the know-how to do it efficiently and we already know exactly what we are capable! If you are an artist that has failed or indefinitely-delayed projects under your belt, then you, my friend, are our dream partner.
Why? It's simple. Because you have experienced the soul-crushing defeat of a project of passion's failure, -- with that -- you now understand just what exactly will take a project of passion down the road to failure a hundred times better than anyone who has not failed so gloriously. So don't give up. Join us. We will make something great together. If this kind of thing sounds like your cup of tea, then hit me up yo~!
I am currently working with another artist/programmer on his project right now, and I won't divulge his username until I am sure he doesn't mind, but we're (tenatively) 2 members in at the moment. Pixel Pile Driver worked on this project for a while, and it's definitely got potential, so I'm helping flesh it out in PPD's absence, as this is a project I really want to see finished.
The idea with the project I'm working on now, and any near-future ones I work on with the team, is to get a few very manageable projects off of the ground and make a name for ourselves in our spare time. My current partner and I are working great together right now despite my time disparities, but we are both determined to get it off the ground, and we'll prove that by releasing it.
I'm a firm believer in the "you get what you give" philosophy.
The more work you put into yourself, the more work I (and I expect the team as well) will put into your development as a partner, a fellow artist, and even as a friend. There isn't a lot of incentive to do other people's art for free, therefore you have creative control over the art you do, and, as a partner, we would only expect you contribute that to the project we are working on together, before your own personal projects (at least at first!) so that we may all make a name for ourselves, and ask that you simply don't offer us more hours than you will devote. We're all independent, and we all respect that in one another. That being said, we all pick the projects we do as a unified whole. If we aren't passionate about the project -- (through ALL stages of its development!) -- we pull the plug. It is up to us to give all of our projects the 'shine' each deserves. Above all, we create only awesome games we already love ourselves. Nothing more. Nothing less. If we can't do that, there's no reason to even try. The world's full of shitty games already. Why add more to the pile?
I'll give more specifics as to how the partnership would work exactly if you decide you want them. This is an arrangement between independent artists designed to empower you with the group's name and resources to help you make a name for yourself as an artist/designer/programmer/etc., by being part of a top-notch team who has shipped actual game titles. Monetary stuff should just be considered a side-effect, as our focus, at first at least, would be in creating a strong team to act as the backbone behind some very recognizable games of course.
We will need to see examples of your work as a game artist (not just pixel art!) so consider this as you would an application to any serious art job (in the sense that you'd be not only sending us your work (i.e. a portfolio), but the process/steps/tools in which it took you to arrive there, if applicable). Regarding your secondary passions, please, show us whatever proves you are also passionate about these other interests as well. Remember, this is a small team, so we can only accept a limited number of people. We're not big right now, but if you're interested even remotely -- now's your chance to join us. Contact Info:
Send samples of your art to me via PM to apply. Tell me about yourself and your goals in art/games and in life in general. I'll get back to you asap.Some other info about myself:
mixed and newer examples of my work: http://imgur.com/a/d4BR4
random examples of my work (very old art, MZ-related art, and recent-ish art): http://smg.photobucket.com/user/aceallen/slideshow/portfolio