AuthorTopic: Feature 10 - I Move For No Man  (Read 9072 times)

Online wolfenoctis

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Re: I move for no man [WIP]

Reply #30 on: October 03, 2013, 08:00:03 pm
Thanks Larwick. Yup I still need to improve my knowledge of cloth folds, thanks for your edit, I wouldn't have thought of some of those solutions  :-[

Offline Decroded

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Re: I move for no man [WIP]

Reply #31 on: October 12, 2013, 06:26:46 am
Good improvements.
Can't help feeling his feet are a bit too rounded and puffy giving a kind of cartoony feel, especially that ring thing around his ankle which I'm not sure what that is but makes it look like ankle boots with the top folded over with no protection.
IMO you could use some some sharper/squarer edges especially around the toe.
I'm a bit confused by his left (our right) leg rendered as if there's a bump running down his shin that isn't present on other leg, and the kneecap seems to be pointing out at a different angle.

Offline Shrike

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Re: I move for no man [WIP]

Reply #32 on: October 18, 2013, 05:02:57 am
Hey dude. Great progress! hyper-quick edit addressing cloth folds that were bothering me.



Also, consider doing something to ground the sword in the image more? Feet seem to have shadows that affect the cloth but not the sword, so the visual impact of his stance is lost there.

Also also, always work with a reference!

« Last Edit: October 18, 2013, 05:08:23 am by Shrike »

Online wolfenoctis

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Re: I move for no man [WIP]

Reply #33 on: October 18, 2013, 07:41:39 am
@ Shrike: good point, totally slipped my mind to add that. Yup I need to use references more.
@ Decroded: I changed the boots and shins, thanks for your feedback