AuthorTopic: GR#139 - Dragon - Sprite Process  (Read 13659 times)

Offline A2J2TIWARI

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GR#139 - Dragon - Sprite Process

on: September 15, 2013, 05:22:57 am
Okay so this is a Dragon, originally meant to be an avatar:



I tried to copy Delicious' Piece: http://www.pixeljoint.com/pixelart/66862.htm#

But added my twist.

Now, I am trying to complete it by making other body parts. Here's what I've done so far:



Help me complete this :)
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Offline Tourist

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Re: Help with Dragon

Reply #1 on: September 15, 2013, 06:09:11 am
Looks ok so far.  Make sure the leg goes all the way towards the spine.  Don't stop in the middle of the hips.  Otherwise just add the other wing and arm and then shade it and you are done.

Here is a doodle that is a bit similar in design.  It is based on an example in a 'how to draw cartoons' book, so it is not really my creation.  The important thing is thighs cover the sides of the hip bones, you won't see that separation half way up.



Hope this helps,
Tourist

Offline A2J2TIWARI

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Re: Help with Dragon

Reply #2 on: September 15, 2013, 11:31:31 am


Is this any better?
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Offline Sohei

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Re: Help with Dragon

Reply #3 on: September 15, 2013, 01:08:08 pm
My vision. Hope it helps. (animated)

Offline Decroded

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Re: Help with Dragon

Reply #4 on: September 15, 2013, 03:20:32 pm
Its pretty good but is he singing?
He's standing kinda funny, not very intimidating.
Position of feet not very exciting.
And its weird how the neck arches then it kinda kinks and bends again from the chest instead of following a general curve.
Maybe try sketching in the skeletion first in a few different poses and going up from there.

Offline Tourist

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Re: Help with Dragon

Reply #5 on: September 15, 2013, 10:07:58 pm

Is this any better?

This looks fine to me.  Polish up the details and you have a fine dragon.

Tourist

Offline PixyKat

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Re: Help with Dragon

Reply #6 on: September 15, 2013, 11:16:59 pm
I agree with decrodid about the neck angle not fitting the rest of the piece. Other than that I like the progress you've made

Offline A2J2TIWARI

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Re: Help with Dragon

Reply #7 on: September 25, 2013, 09:18:16 pm


I was not happy with how it was turning out, nor had any idea how to make limbs and scales so made it this way. But as Cyangmou said, this posture looks boring, I'll try to come up with better posture maybe.
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Offline PixelPiledriver

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Re: Help with Dragon

Reply #8 on: September 25, 2013, 09:36:34 pm
Take another look at the edit Sohei did for you.
Google for some bat wings and other types.



Modify as you please but try to show that the wing is an appendage.
And knowing that it is, we seek what it is... ~ Aristotle, Posterior Analytics, Chapter 1

Offline Decroded

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Re: Help with Dragon

Reply #9 on: September 26, 2013, 02:44:10 am
Yeah try looking at references of both bats and lizards then just kinda combine them.

Offline pistachio

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Re: Help with Dragon

Reply #10 on: September 26, 2013, 09:13:43 am
Quick edit/paintover while I've got a minute (more edits in the works, loads done, if obsolete) taking into account the advice of Tourist, Sohei, PixelPiledriver among others.



If it seems overblown compared to what you were going for, don't let that discourage you. There is some basic important stuff here to take note of.

Notice how in the edit, none of the limbs mirror each other. One leg higher than the other and more subtle repositioning on the arms and bat-wings. This asymmetry is there in your version, but it's stiff and 2-dimensional. The arms especially look mirrored, lighting included. Generally the anatomy around the shoulder area is way off so you can afford to redraw that at least.

Basing the pose around a line of action will make the image more dynamic and dragon-like as a whole, and fix the random tail placement which I'm seeing.

Starting with 2 colors per material with a large brush (>4px) as I did makes it easier to block out lighting. Here it's top-down, lighter and more detailed towards the source/focal point, darker as it recedes. The left wing bending towards the light is the exception, but that may be more advanced knowledge so you can leave it out.
« Last Edit: October 18, 2013, 06:18:01 pm by pistachio »

Offline A2J2TIWARI

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Re: Help with Dragon

Reply #11 on: September 27, 2013, 02:23:07 pm
Man, exams going on so didnt have time! Anyways, today I am not in the mood to study so gave two mins to this:



After looking at your super awesome 'quick edits' I feel intimidated  :-[

Anyways, I really do not start from scratch and also I think I am not able to make it 3d.. Time to use references and work on this again.
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Offline pistachio

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Re: Help with Dragon

Reply #12 on: September 28, 2013, 04:00:44 am
After looking at your super awesome 'quick edits' I feel intimidated  :-[

Anyways, I really do not start from scratch and also I think I am not able to make it 3d.. Time to use references and work on this again.

Don't sweat it, it just takes practice.

The 2 min skeleton is fine so scale it up and keep going. Starting off with a large brush and blocking in, using references, not just dragons but real examples, bats and lizards like Decroded mentioned.
« Last Edit: September 28, 2013, 04:12:50 am by pistachio »

Offline A2J2TIWARI

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Re: Help with Dragon

Reply #13 on: September 28, 2013, 02:44:00 pm
Thanks for motivating Pistachio :)

As you said by blowing up the skeleton and then drawing on it and so I did. However I lost connection for a while(again) thats why couldnt get references. I'll find and save them now!



I really feel it has transformed a lot!
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Offline Decroded

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Re: Help with Dragon

Reply #14 on: September 29, 2013, 03:15:15 am
It can be a more interesting and balanced pose if you drop the shoulder above the higher hip, and raise shoulder for the lower hip.

Offline 9_6

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Re: Help with Dragon

Reply #15 on: September 29, 2013, 04:37:49 pm
It helps a lot to focus at the rough shape of things while constructing them.
I would suggest a triangle composition instead of a T.
It adds more stability to the creature, underlining its massiveness.



You should also put it on a surface by adding a shadow beneath it so we can tell if -for example- the tail is on the ground or not.
« Last Edit: September 29, 2013, 04:47:09 pm by 9_6 »
Does scaling an image blur it?
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