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Recent Posts

21
Pixel Art / Re: Posing Practice
« Last post by Rosier on Yesterday at 02:25:05 am »


All of that definitely helps for the future.  Probably reused a bit too much of the edits, but I do like how this new one is looking.  I'm having problems with the hair, seen in how it appears this character looked like a man. 


This is the best example of what her hair is supposed to look like, though I can't really think of a way to shade it other than how I did.
22
Pixel Art / Re: Posing Practice
« Last post by PixelPiledriver on March 23, 2017, 11:04:16 pm »
23
Challenges & Activities / Re: The Daily Sketch
« Last post by 0xDB on March 23, 2017, 09:23:53 pm »
Welcome back @Ambivorous.

Where you getting your sources for animals? The skulls are quite intriguing.
Ken Hultgren - The Art Of Animal Drawing (here's a review of the book by Marshall Vandruff )





24
Animation / Re: Simple jump animation
« Last post by erickmazer on March 23, 2017, 08:42:19 pm »
A few quick thoughts:


That movement looks a lot more natural. I will try to replicate your frames to learn from it. Thanks a LOT! ;D
25
Animation / Re: Simple jump animation
« Last post by erickmazer on March 23, 2017, 08:41:12 pm »
The character should slow down as they reach the top, and then start descending slowly and speed up again. Gravity takes time to counteract the upward momentum and reverse it!

That makes a lot of sense. Probably that was the main thing I messed up and that's why the movement looks weird. Thanks a lot!
26
Challenges & Activities / Re: The Daily Sketch
« Last post by skittlefuck on March 23, 2017, 08:17:01 pm »
Indexed shitty painting to pa. Still can't figure out a comfortable way to do colour in ps.




@ambivorous
Like the colours in the sky
27
Challenges & Activities / Re: The Daily Sketch
« Last post by Ambivorous on March 23, 2017, 07:37:48 pm »
Guess I should get back into this. See how long I last this time. :(

Tuesday:


Yesterday:


Today:


Yeah yeah, I'm out of practice; whatever.
28
Portfolios / Re: Henrik - pixel artist (looking for work)
« Last post by HenrikM on March 23, 2017, 07:03:14 pm »
Looking for work
29
Pixel Art / Re: [WIP][C+C]Need help with stairs
« Last post by Candy Man Criminal on March 23, 2017, 05:27:46 pm »

so something like that?

also i always save in PNG
the shadows are butchered in so theyre noisy
30
Devlogs & Projects / Re: Towards The Pantheon (2D RPG)
« Last post by ConnorORT on March 23, 2017, 03:13:57 pm »
It's time for Towards The Pantheon's 20th devlog! You can find previous ones at http://www.towardsthepantheon.com/index.php/development-history/.

Let's start off with one of Leandro's new pixel art videos where he shows the creation of some of our abandoned mansion tiles.

https://www.youtube.com/watch?v=2w4DHPkEo4U

Leandro is currently working on pixel art for the final areas of the game, which shows how much progress we have been making!

Since the last devlog, I have been building levels for they Cyberpunk section of the game along with some scripting for computer hacking puzzle minigames. I am especially excited to be working on this area as I get to introduce the character Mishima and work on more of her battle mechanics. New screenshots from the Cyberpunk areas will be coming soon when levels are completed.



I've also been playing some games and taking notes of things to keep in mind while developing Towards The Pantheon. For example in Banjo Tooie there are character icons next to each area that you can warp to. This helps players choose where to go even if they have forgotten an area's name. I plan to do the same with Speedster transportation in Towards The Pantheon. Players may forget the name of Freyja's hometown, but if an icon of Freyja is next to the name it implies it is of specific importance to Freyja.



I started working on a to-do list that encompasses everything that needs to be completed from now until after release of the game - remaining levels to complete, special effects and attacks to implement, background music and sound effects that need to be recorded, testing that needs to be done, balancing, merchandise plans, looking into possible ports after the initial PC/Mac/Linux release, etc. The list is already 7 pages long and continues to grow, but I am not daunted since development of the game has been going great so far. If anything, I hope the list grows as long as possible to make sure I don't miss anything important. I also have physical notebooks as well as word documents where I write down any random idea I have about the game, in case it may be useful later.



Livestreams have taken a bit of a backseat for the moment, as I've been pretty exhausted since the Greenlight campaign. They will continue regularly soon, but I want to avoid anything that would contribute to getting burned out. I am especially excited to livestream lots of soundtrack after all the levels of the game are completed and I begin the polishing phase around the start of May. Livestreaming music work for other projects in the past has been a lot of fun.



I've set a due date for the next behind the scenes video of Towards The Pantheon by the end of the month, so that will be out soon. Topics such as project management, game design, level design, character design, are planned for future episodes, but I'm not sure yet what I will cover in the next video.

https://www.youtube.com/watch?v=fu0c5Q3ZkIw

Finally, two very talented and dedicated friends of mine currently have their game Tumbling Apart up on Greenlight. Be sure to check it out and vote for them, they'd greatly appreciate it!

That’s it for this devlog! If there are any topics about the game and its development that you’d like me to cover in a future devlog or in the upcoming behind the scenes videos, be sure to let me know!

Follow Towards The Pantheon on Facebook, Twitter, Tumblr, Soundcloud, IndieDB, Twitch, Imgur, Instagram, & http://Pinterest!

Follow lead developer Connor O.R.T. Linning on Facebook, Twitter, Tumblr, Youtube, Twitch, & Bandcamp]!
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