Pages: 1 2 [3] 4 5 ... 10

Recent Posts

Challenges & Activities / Re: The Daily Sketch
« Last post by jun on Yesterday at 04:17:33 am »
a quick
You do realize that's not how copyright works, right?
And that it's not related in the slightest to you stealing and building off his work?
The debate isn't about the legality of this, it's about the morality of it.
Not sourcing the sprites you work from (and, as surt showcased, the animations you trace) is a scummy move and may also count under plagiarism law, if you do want to get legal with it.

Stop trying to deflect, you did a bad thing. Apologize and don't do it in the future, dragging it out like this just makes you come off as incredibly disingenuous.

Pretty much. ^

The Wyvern was fan art- I never intended my pixel rendition of it to be used for profit.
It also is my art. I don't approve of you using it and passing it as your work.

Long version; I re-adapted this creature concept (3D, low poly) into pixel art form. Requiring substantial study to make it work in the FFT style, and be a perfect fit. A skill and capabilities demo in and of itself, if I had wanted to display it in my 2008 portfolio: "Look at my skills in creating a concept in this format. Do you like it, (possible future client)?"
"Here's the original concept, (client), so you can compare. It's from [game]." - Credit is important, so they know exactly what they're getting.
"Yes, I can turn your concepts into pixel art versions."

Similarly, your portfolio should be full of these clarifications and credit giving where credit is due, especially if your only role in the displayed work was to add animation frames. Or tracing from another 2D work. Or sprite recoloring/amalgamating.
Stealing and ripping are entirely different issues altogether. 
Challenges & Activities / Re: The Daily Sketch
« Last post by API-Beast on April 24, 2017, 07:24:17 pm »

No ref.
Challenges & Activities / Re: The Daily Sketch
« Last post by wolfenoctis on April 24, 2017, 04:13:56 pm »
Looking for new projects
Skype ID: hephaestusent

Feel free to contact us for your Art related queries.

Thank you

2D/3D Game & Animation service provider @ Indie price
Contact Details:
Skype ID:hephaestusent
More Art:
Pixel Art / Re: Sword character's "ninja run" animation
« Last post by Aniki on April 24, 2017, 09:14:13 am »
I was gonna do this with out shading for the sake of speed, but I tried it anyway and man it really looks so much better, hah.

I messed with the animation all day and added a bunch of shading- now I'm having trouble with shading the boots. I tried on one of the images in the sprite sheet, but would anyone mind showing me how they would do it?

I'm not loving the shading on the legs but it's not terrible.
The sword is still very much a WIP
Unpaid Work / Tiny People RTS!
« Last post by Enduinn on April 24, 2017, 03:21:55 am »
Hello Pixelators!

I love working with other people and have been building an RTS where tiny people spawn and fight each other. I'd love to find some people to help us finish the artwork. We have one person still making it, but he just picked up pixel art as we went, so it'd be nice to have someone to help him and maybe even help manage the whole visual theme, make tilesets, concept art, etc.

It's a simple game where you make the buildings and units auto-spawn and attack the enemies.
It has a ton of potential and I'd love to make it something really awesome with your help. I'm the creator and main programmer. We are finishing up version 1 which we will release and consider a completed project. After that we want to take it further with a version 2, such as attack, death, and idle animations.

Here are my development logs showing off what we've made so far!

Hope to hear from you!
Pixel Art / Re: [C+C] Dwarven Fortress and Stuff
« Last post by Skaz on April 23, 2017, 10:23:08 pm »
Thanks all!

I could try to animate the front hair a little bit, but it'll have to wait, my focus is finishing this set and move on. I have to call the work done at some point  :blind:

The braid end does look a bit too static, I will  move the point a little bit to avoid this effect. Tomorrow, I'll try to finish the attack move, and the next steps are tiles and level related stuff.
Pixel Art / Re: Sword character's "ninja run" animation
« Last post by Skaz on April 23, 2017, 10:17:10 pm »
The sprite is quite nice, but lacks volume. You might want to add a darker shade for each colour, so you can open the door to sub pixel animation, which means animating the frontier between the shades inside the shape of the sprite, without having to move the outline. It allows a lot of subtlety.

As far as the running goes, running will throw your chest from left to right, so having a fixed chest while running is really unsettling. The shoulder should translate the rotation of the chest. I'll ad that the hand holding the sword being totally still make thing really hard to believe, specially when the sword does move. The legs aren't bad, but the motion lacks acceleration and deceleration, it's too linear. Ease the motion when the leg get to the full front and back position, to sell the weight and inertia.

Hope it helps!

Keep up!

- Skaz
Challenges & Activities / Re: The Daily Sketch
« Last post by 0xDB on April 23, 2017, 10:05:48 pm »

Pages: 1 2 [3] 4 5 ... 10