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Recent Posts

21
General Discussion / Re: "Drawing hygiene" - How to expand the daily drawing time
« Last post by Ai on Yesterday at 11:26:19 pm »
DB's (serious) advice is pretty good. Except drawing should be something that *usually* comes first, not always (If you aren't moving all areas of your life slowly forward, this can result in a dissatisfaction that infects everything you do). I use a whiteboard to plan the day, looking at the previous day's stuff to help balance time allocation over ..time.

One strategy that generally works for me is normalization: find ways to turn non-drawing tasks into drawing tasks. For example, I learnt about typography (Wotzkow:The Art of Hand Lettering) partly so that I could make 'writing' into a short drawing exercise whenever I had the time. Or if I had to leave a note on the fridge, if it could possibly be made a diagram, make it a diagram, so that I can practice design.
One effect of this approach is that it makes drawing more like an 'ordinary thing that occurs anytime', which helps you to notice further opportunities to draw, as well as building up your endurance.

Variety of approach also helps IME: spending half an hour on training one skill (eg. gesture) and then another half hour training a different skill (eg. modelling) is less draining than spending an hour training one skill.
22
Pixel Art / Re: [Newbie][Feedback] First time doing pixel art
« Last post by Yokai90 on Yesterday at 11:06:05 pm »
If I may ask, what was your purpose of making these sprites?
23
General Discussion / Re: Choosing Colors and Color Theory
« Last post by HDthunder on Yesterday at 10:45:19 pm »
ty so much for the reply! I see what you mean about using life in terms of learning about colors and using saturated/desaturated colors to give the character more contrast. The noisy part is me using so many colors on a small sprite. I'm just about doing realism with pixel art and that contradicts the point of pixel art in most cases. Just like looking at real life and my fundamentals for color is the worst and 2nd to that is perspective and 3rd form. just trying to get more of a feel as my skill increased.
24
Pixel Art / Re: Wanting to Push my Character.
« Last post by dpixel on Yesterday at 09:59:39 pm »
Face and hair edit.  Touched on the arms a bit too. 
As mentioned the head was very small.  Also, the face had a somewhat chiseled look to it, which kept it from looking feminine.
25
Pixel Art / Re: Japanese Garden
« Last post by Achrileg on Yesterday at 09:16:42 pm »
I think it's not necessary to reduce the black of the background or the edges of the screen on the rocks, but adding reflections of the tree and the hanging lanterns(?) in the pond would do wonders. Make the blue light more powerful imho.
26
Pixel Art / Re: Japanese Garden
« Last post by Pukahuna on Yesterday at 08:41:21 pm »
Thanks, I'm trying to reduce the black areas, I think it's looking better, but i'm not satisfied yet
27
Pixel Art / Re: Pixel art - House, need some help
« Last post by Achrileg on Yesterday at 08:17:07 pm »
I'm going to go ahead and say that the original looked better. In the 2nd version, you're over-detailing everything (brick wall is the main culprit) and the pixel work isn't clean.
While the pixel work isn't clean in both versions, it's more apparent in the second version.

Here's what I mean:



I can't whine about the colors too much though, the most glaring problems are the ones I listed. Also, where's the shadows of the house? The overhanging roof bits should cast one, and it looks odd without them.

And also, not to be rude, but you won't make something akin to Ghibli any time soon. The art made by them is amazing and it's not only the colors that make the art, but all the detail and fundamentals. When it comes to detail, there's so much thought put to in, perspectives are amazing, compositions are thought out.

If you want to reach such a level, learn fundamentals, such as perspective, basic structure in perspective, color theory and do studies of actual house and take a note of everything out into them.
Then ask the question of why when creating the design of items and locations. Ghibli art creates believable worlds cause they seem real not only cause of looks, but because the locations show purpose.

Note: do not resize images when posting here. We can resize them ourselves by clicking on them, and it's harder to edit them and show you our critiques.

If there's any more questions, feel free to ask, and I hope I wasn't too harsh.
28
Pixel Art / Pixel art - House, need some help
« Last post by Z0MB4 on Yesterday at 05:41:08 pm »
A few weeks ago i made this pixel art for a game with a friend, but i decided to change some things.

So I've changed the entire pixel art to this:

I wanna make something like studio ghibli art, but i dont know if the colors that i used are okay, and the structure of the house, what do you think?
29
General Discussion / Re: Drawing Process of Isometric Pixel Art Tree
« Last post by Achrileg on Yesterday at 05:30:47 pm »
Looks great, really digging it!


If I had to critique something...
The only main issue I got was that you had these:


instead of these:


Or overall pixel-placement/ polish... maybe?
30
General Discussion / Re: Choosing Colors and Color Theory
« Last post by Achrileg on Yesterday at 05:13:01 pm »
The way to make anything pop out is CONTRAST. That's the key word.

I'm going to go ahead and say that learning color theory and colors digitally is so much harder than traditionally, where you have to actually think about the colors you're mixing. I had to pick up guache for studies, and honestly it helped me a lot. And learn from references and still life. STILL LIFE IS DA BEST.

Anyways, think of it this way, and I'm not relating this to your character or the lack of a background, it's just an analogy.
To make a character pop out from the background in a 2d top down game there's a few options, but the main one is to use colors. Make the background generally use desaturated colors and the characters use saturated, brighter colors. The DIFFERENCE is what makes the CONTRAST, and lets you as the artist control where the eye goes.

I hope you get what I'm getting at. =p

Disregarding colors, the character seems noisy, and the form is hard to read, the character seems flat. You're overcomplicating the character and I feel like you're trying to add too much detail. If you want to learn something art-wise, remember that pixel-art is a stylization of the basics - it's important to have fundamentals down before if you want to reach a very high level. That includes but isn't limited to perspective, proportions, light and shadows, simplifying shapes, anatomy and so on.

I am biased and it shows, so take what I say with a grain of salt, but I feel that learning outside pixel-art is the best way to improve.
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