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Messages - Runensucher
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91
Challenges & Activities / Re: The Daily Sketch
« on: November 11, 2016, 08:59:49 pm »
As it is serious this time, I started with my drawing excercises today.
All done at work. I'm so proud and I really feel energized. I'm happy to have some place to share this feeling. :)

I don't have a scanner. So this photo has to do the job.

92
Pixel Art / Re: Help with fold shading and opinions.
« on: November 11, 2016, 07:29:55 am »
The skirt doesn't look like burlap/jute at all. I think this is a great idea (has it to do with "jeepers creepers"? - a film I've never seen), so you have to work on it. The brown looks more like leather (what fits as well, as it is a organic material). Jute is more like a low saturated orange. And it needs some structure.
I would go nuts too, if I had to wear a skirt of jute. I bet he doesn't have underwear.

And how about adding some grain? To underline the theme. Don't know how this will look and if it fits your mindset.

93
Pixel Art / Re: My most important piece.
« on: November 11, 2016, 07:03:38 am »
What you do is very promising. The style is going to fit to your monster design very well. Oh, and you worked on the shading too. It gives the sprite a very ambient feeling. Like he is standing in front of a fire place or something. Cool.

Now let's talk about what you can improve.  :crazy:
He doesn't look like a drug addict to me. Maybe you can lower his muscles. Or does he do sports? Than fix that hollow back. It looks unhealthy.

94
Pixel Art / Re: [C+C] Improvements on a balloon
« on: November 10, 2016, 04:26:34 pm »
Hey dpixel, thanks for your suggestions.
I worked on the shape. Not much though, as I wanted it to be seen from above.

This (http://bertrand-benoit.com/images/Balloons1.jpg) helped in some ways. I kept my highlight a circle, as the sun is one herself.
I added the outline (what helped a lot) and moved the highlight. I removed the dithering.

Now I'm feeling burnt out.  :blind:
Pixel art isn't like biking. I forgot so much.


95
Pixel Art / [C+C] Improvements on a balloon
« on: November 09, 2016, 10:56:44 pm »
Hello there!

I'm struggling with a simple thing. See what I got:


I dithered the balloon, what's not correct. But every version without dithering looked weird, and I don't want to use to many colours. In the version on the left, I handcrafted my own colour ramp. The dithering can't be seen here, because the colours are hardly different.
For the right version I used the colours of this picture: http://orig03.deviantart.net/819f/f/2015/270/5/b/day_66___365___balloon_by_deneesi-d9b3qwt.png I liked how the colours worked "as a balloon", but they doesn't seem to fit with my sprite. Here the dithering is going on a rampage.

The highlight brings me trouble as well, as the straight top line does.
I think the problems can be fixed with better colours. But the less saturated didn't look realistic, as balloons are "covered" with light caused by the flat surface.

Hope you have something in mind.  ::)

96
Pixel Art / Re: Need Advice please
« on: November 09, 2016, 02:15:52 pm »
Mhhh...
This isn't easy, as i don't know how you work. Let me guess: You do add the lighter colour first.
Please try this:
- Give your monster the form you want. Dont use any other colour than the first one.
- Think about your light source. It's easier to do so, if it is the sun or a hanging lamp. Then you shade the lower parts. Like the tummy of the soul eater or the legs of scythe monster. Shade skin folds, joints, ribs.
(- Take the next darker colour of your ramp to add more details. This step isn't needed in every sprite. Your scythe monster for example, doesn't need a fourth colour.)
- Now your sprites should look like 3D. If not, don't add any brighter colour. Work at them until everything looks "realistic".
- The last step is highlighting. Don't overuse your brightest colour. Just add it where the skin is hitten by the light directly.

I hope this works for you. You can read something about lighting here: http://opengameart.org/content/chapter-4-shadow-and-light

97
Pixel Art / Re: Need Advice please
« on: November 09, 2016, 08:48:37 am »
Oh, I really like this stuff. It's fun to read about the thoughts you had while designing this. I bet this is going to be very cool.. :)
I'm not a fan of horror games or films. But as an amateur, I think your designs come out very unique. Keep up your high effort, it's worth it.

There is something about your sprites that is wrong. It's called pillow shading, and it is in every single picture. As you didn't make this failure in your other topic with this hatred guy (http://pixelation.org/index.php?topic=21530.msg180349#new), I think this was just inexperience, wasn't it? ;)
Pillow shading is something you have to avoid. It makes your sprites look flat. The prison guy is strongly influenced by it. The light source for the ball on the chain seems to be in the upper left, but thats where the shoulder has its darkest part.

I marked the pillow shading on the other pictures. Thanks to the colours, it is well hidden. But it is there.


Start with the soul eater. It already has it's own light source on its back. Why not use this? I bet this will look awesome.

98
Pixel Art / Re: Help me give my Pixel dude legs
« on: November 09, 2016, 07:20:40 am »
You decided to give your sprite very limited space. This is where pixel art has it's great strenght. A single pixel can change the whole image.
This guy wears  a cool hoodie and skinny jeans. I don't think there is any problem with your solution. Did you try to give him or her feet before?
Look what I've done: The first one is your sprite, in the second and third version I deleted two pixels of the hoodie each, to make the person look a little smaller overall. And there are feet too, to make the sprite look complete.

But I have to admit, that it doesn't change this much in such small solution.  :crazy:



Your task: Try different colours for your trousers and see what happens.

99
Pixel Art / Re: Help me give my Pixel dude legs
« on: November 08, 2016, 07:11:42 pm »
So... how about posting your own results to help us helping you?  ::)
Doesn't seem to hard.


100
Pixel Art / Re: Retro small town
« on: November 08, 2016, 01:38:45 pm »
It was a good idea to give the house more substance with adding this grass. And I see some shades too. All together, the few changes added a lot of life.
Maybe you can think about your light source a little more. It seems to be centered. But this kind of light source will make it hard to add shades for additional objects. As far as I know it is better to place it in the upper left or right for all images you use for your game. This will add your szenes way more realistic shading. Earthbound isn't a good source for good shading. See this image for a better example of easy shades:
https://idigitaldarwin.files.wordpress.com/2011/03/final-fantasy-vi-advance-20070215044811900_640w.jpg
The characters don't have shades at all. It's because just adding a round circle under every sprite looks, well, dumb. It's better to add a realistic shading to the static objects and the brain does the rest of the work.
Here is another picture you can think about: https://cdn03.nintendo-europe.com/media/images/06_screenshots/games_5/virtual_console_wii_u_3/wiiuvc_goldensunthelostage/WiiUVC_GoldenSunTheLostAge_02_mediaplayer_large.png
In my opinion, it just looks weird.

EDIT: Haha, call me stupid. I have to learn how to use forums again.

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