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Messages - MysteryMeat
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21
Pixel Art / Re: [FEEDBACK] RPG Sprite Jester
« on: November 27, 2019, 09:03:46 pm »
First off, I'm glad you like it, MysteryMeat and that's not too far from his personality, actually (although I'm have no idea who Sha'ly'gth is lmao).

I totally agree with what you're saying, eishiya, but Im not sure how to go through with that ^^'
I could imagine, making him turn more to the side like in the drawing and make his eyes less focused on one point. As for the other slight differences in symmtery, I wonder how to make them stand out that way in such a small scale.

just some random gibberish I put down to imply "scary cthulhu monster" since they always have names that look like that with all the guttural noises and apostrophes, lmao

as for the asymmetry I'm thinking it's mostly in the pose, don't let the static-pose sprite goblins consume your art

22
Pixel Art / Re: [FEEDBACK] RPG Sprite Jester
« on: November 25, 2019, 05:03:46 pm »
kind of warped and unnerving. I like that a lot though, feels like this dude's boutta start doing a standup routine about Sha'ly'gth the Endbringer's dietary habits

23
Pixel Art / Re: Side-view character; having trouble with shading
« on: November 24, 2019, 05:30:59 am »
excellent edit, showcases a lot of what I was trying to in mine and a bit more besides!

24
Archived Activities / Re: Secret Santa 2019 Sign-Up
« on: November 24, 2019, 02:47:54 am »
Slap me in there, lad!
Likes:
Psychological horror, meaty monstrosities, ugly people, rot and ruin, robots, and all those great awful things your mom told you not to like

Dislikes:
excessive color palettes, idealized character designs, vapid high-school "I'm 13 and this is deep"isms

Generally, though, I really love when pictures tell a story, and I REALLY love when that story makes me feel a bit grimy inside.

25
Pixel Art / Re: Side-view character; having trouble with shading
« on: November 21, 2019, 06:55:26 am »
[redacted e-rp]

please do not role-play on the board

26
Pixel Art / Re: Side-view character; having trouble with shading
« on: November 18, 2019, 06:16:50 pm »
That improved the flow on the torso a lot! I think the next thing to consider here is the shading, I don't think the dithering quite works at this scale and makes it look textured. It's most noticeable on the skirt.

Here's two edits I did; one "clustering" the shading up so it's less coarse, and a second more intense edit where I reshaped the shading and a bit of the form:



One big thing I did was remove the divot in the skirt in favor of the impression of "folds" from where the fabric is pulled taut by her thighs.

I also tweaked her face and hair shading, as well as making the pointer and index finger knuckles "bump out" a bit.
(Samurai jack's later seasons do this a lot, and I just love how they handle hands in that show. check the spoiler for a good fan study of said hands as the official sheet changed in later seasons and isn't available on google as far as I can tell)



(also yeah, happens to the best of us haha, I've had my own fair share of defensive attitudes)

27
Pixel Art / Re: Side-view character; having trouble with shading
« on: November 17, 2019, 09:25:52 pm »
Actually, Finn the Human is a great example of what I mean! While not necessarily "anatomically accurate," he does have some very firmly established design notes that you can spot watching the series. A lot of what makes Adventure Time look good despite its very loose noodly art style is the design documents that swarm around how every character looks and moves!





As you can see, a LOT of thought is put into how the characters move and how their body does/does not contort. Later seasons even give Finn a bit more of a pot belly, to break up his pill body-shape some,
This is them essentially "designing their anatomy," it doesn't necessarily conform to realistic anatomy most times but is still informed by/based around similar rulesets. They have SPECIFIC ways of moving to keep things looking nice.

Essentially, they "built" a very simple skeleton for finn's design that they work from to maintain design consistency.



You can also see this in many other cartoons.


I feel like I made my point here very poorly, the problem isn't that yours isn't anatomically correct (as you ARE going for a cartoon art style) but that you don't seem to have "designed their anatomy" enough for every line to feel intentional, hence me saying it feels like an excuse. I came off far more hostile/elitist than I intended here, and for that I apologize.



28
Pixel Art / Re: Side-view character; having trouble with shading
« on: November 17, 2019, 12:10:37 pm »
I'm not going to deny my sketch is pretty bad, but as a cartoonist i take massive issue with the idea you don't have to understand anatomy to do it.

I'm not gonna beat my head against yours till you submit, but you're only going to hurt your art in the long run taking shortcuts like that.

29
Pixel Art / Re: Side-view character; having trouble with shading
« on: November 17, 2019, 02:49:56 am »
I... 100% disagree with that assessment, mistajaye. This sounds a lot more harsh than I intend, but this current iteration is a step removed from a stick figure. Here's a blue-line go-over with some notes on what I'm seeing wrong.



It's clear they're going for a specific art style, but the lack of structure on display is holding it down a lot.



Heres a very quick VERY rough re-ssketch I did, I tried to keep in mind the goals of the piece as I perceive them doing this. My linework isn't exactly the best when i'm freehanding it, but you can see how I've reworked the pose and tried to make areas like the legs flow a bit better

30
Pixel Art / Re: Attack Animations
« on: November 17, 2019, 02:33:10 am »
the movement to him standing back up is too slow, and the throw doesn't have much visual follow-through. Rather than leaning forward to aim the wheel, he should lean back. Creates a more believable "windup."

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