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Messages - eishiya
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381
General Discussion / Re: Please help me understand these sprites
« on: August 01, 2018, 12:44:12 am »
The "good" ones:
- have more contrast, the darkest and lightest shades of each colour are more distinct than in yours
- use hue-shifting, the darker shades of each colour aren't simply darker, they're also redder/purpler
- have shading, parts of the characters that would get less light (like right under the "skirt" on the second one, and under the chins) are darker
- have consistent lighting. It's from the front, which makes it look much flatter than it otherwise could be, but it's better than nothing.
- the details aren't just random shapes, they represent real things, like shadows under pecs, armour segments, etc. Yours, on the other have has a repeating pattern that doesn't look like anything. The "good ones" also have fainter shadows that create additional smaller details that yours lacks since you're only using one shadow colour.

I recommend studying different sprites, however. These have an overload of detail, static poses, and a general lack of clarity. It's much easier to study better work, as you'll pick up fewer bad habits, and probably have an easier time seeing why the artist made the decisions they did. Learn to convey form first, then worry about detail - detail should never overwhelm the form, or you'll lose clarity.

382
Would it be possible to remove or reduce the 20 second delay on reporting posts? That really gets in the way of reporting spam.

383
General Discussion / Re: Help - where should I pixel ?
« on: July 30, 2018, 02:13:47 pm »
Does it have to be an online platform/"place"? Most people use offline programs to make their work, as they're usually more responsive, feature-rich, and customizable.
Here's a recent thread about the software people here use. There are some other threads too, just use the forum's search feature and look for "software" or "programs".

384
Pixel Art / Re: [WIP] [Feedback] My D&D Character
« on: July 28, 2018, 12:48:28 am »
I think the ear would be fine if it wasn't so bright. It should be in shadow, since the rest of the head would block most of the torch-light.

385
General Discussion / Re: Re: What software do most pixel artists use?
« on: July 27, 2018, 01:39:19 pm »
I have a related question: Which editors have tablet pressure support (at least allow controlling at least the brush size with pressure)? I know Photoshop does and Aseprite doesn't, and I don't think Pyxel Edit does.

386
now that helm's helming the site, do you think we can get blanket bans for india and russia? This spam problem has exceeded its stay quite a bit.
Pixelation has many Russian users, and spammers probably use VPNs anyway :/

387
How large are these backgrounds? Do you have an example of what you mean by "simple"? What sort of backgrounds are they - full scenes or something symbolic, fully drawn or made of tiles, etc?

388
Pixel Art / Re: Building Cross Section [CC]
« on: July 20, 2018, 01:01:43 am »
I meant the purple space between floors.

The rooms are very, very tall.

389
Pixel Art / Re: Building Cross Section [CC]
« on: July 19, 2018, 07:39:10 pm »
Hiding the ceilings looks better :D

The ceilings look very thick, is there a reason for that?

I'm having a hard time reading the scale of this building. Are the windows small or large? Is the brown thing in the middle a footstool or a table?

390
Devlogs & Projects / Re: Rodent Pixel Platformer
« on: July 18, 2018, 02:39:16 pm »
I think it's better, though the front leg still moves more than the back leg, I think.

The sweater seems to move least near the legs (which are what's causing it to move), and the most far away from them, that's a bit backwards. The collar should move the least, since the stationary head is holding it in place.

The backpack should only move as much as the shoulders, which should be moving in the opposite direction to the legs, not with them.

I think you misunderstood what I meant about the head. I don't mean moving the head as part of the animation, but overall, so that in every frame, the silhouette is clearer. Here's the current silhouette on the left, and what the silhouette could be on the right:

I think the one on the right reads much more like a rat or mouse.

(Also, see what I mean about it being hard to edit when you pre-zoom? I don't even know if my silhouette is possible to achieve because I don't know where the actual pixels would be. Please, post your stuff at 1x!)

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