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Messages - eishiya
Pages: 1 ... 35 36 [37] 38 39 ... 127

361
Pixel Art / Re: Here goes a slime-in-a-jar boss
« on: August 21, 2018, 04:17:46 pm »
If you add reflections, you should be able to make even thin glass visible without any banding, because the reflections won't be a bunch of solid circles :] Depending on the environment, you might also not need the outlines on the glass (they're so light that they probably don't really work as anything but banding anyway).

Here's a quick edit with thinner glass and some refractions and reflections to hopefully give you some alternate ideas:

(I hastily thinned the glass, so it's not quite a circle, whoops!)

Edit: Reflecting the room like that would be cool if the boss is completely static. However, it also puts a highlight right in the creature's face ):

362
Pixel Art / Re: Here goes a slime-in-a-jar boss
« on: August 21, 2018, 01:38:15 pm »
The minion looks lit from above, so lighting the boss from above sounds like a good option, and would give you appealing highlights on the glass.
I think the glass might feel more glassy being less thick. You can (and probably should!) also add distortions of the creature towards the edges, since glass bends light, and curved glass bends light a lot. The thicker the glass, the stronger the distortions, and glass this thick might distort the creature's shape beyond recognition. There can also be interior reflections around the edges.
You can find some reference images for this by looking up snow globes (especially if the sphere is filled with fluid rather than air; greater distortions) and "sphere terrarium" (plants, etc growing in glass spheres; especially appropriate if the sphere is filled with air rather than fluid; more subtle distortions due to the air and thinner glass).

363
General Discussion / Re: Community updates
« on: August 20, 2018, 08:52:48 pm »
In case my opinion's worth anything: I dislike tags-as-sections, I prefer tags and sections, the way Pixelation currently has it. Just feels more organized and intuitive to me, even if similar results can be achieved with both.

I personally rather like the forum format for critique, and don't want to scroll through a page full of posts or verbose threads a la image boards or Mastodon. I think the only thing that's really missing is the ability to quickly preview the art in the thread, to see what sort of art it is and whether there have been updated by the OP. A small (for compactness and easy scrolling) thumbnail that can be hovered-over or tapped (touchscreens) to see a (slightly) larger version of either the first or latest image posted by the OP (or better yet, both!) next to the thread in the thread list would be a great addition to the current format.

364
Pixel Art / Re: [WIP][C+C] Robot warrior
« on: August 20, 2018, 03:08:30 pm »
I think if you increase the contrast, it'll look more like shiny/polished metal. In addition, metal reflects what's around it, so making sure the colours take on the hue of the environment would really help (this sort of thing is why it helps to design characters along with the environment).
If your goal is more of a dull/brushed metal look, then the current contrast is fine, but again, consider the environment. I know it's just a base, but working some of that background grey in there will probably help the base feel better to you while working on it.

365
Pixel Art / Re: Portrait WIP
« on: August 19, 2018, 06:53:10 pm »
It looks rather odd to me that the shadows on the character are lighter than the environment, which is more likely to be lit by ambient light.

How about switching the dark brown with the black? As a bonus, that'll give you increased contrast on the character and reduced contrast in the background, making the character pop more.
Here's an edit doing that:

I also:
- replaced the dark brown on the mountains and darkest red on the moon with grey from the castle to help the colours transition better, and reducing your colour count as a bonus
- made the hand on the sword's handle a little larger, it was rather small. That whole arm feels rather short though, so you may want to work on that. If it's meant to be foreshortened, you'll need to clarify that.
- added some extra transitions/detail using the dark brown from the new "background". Switching the colours around leaves you more room for that :]

366
Pixel Art / Re: Dog Animation
« on: August 18, 2018, 12:43:44 am »
When dogs run or jump, their left and right legs are out of sync, so we should be able to see all four legs. You may find this set of refs useful. More generally, looking at images and videos of dogs (particularly similar breeds to what you're aiming for) should help you. What makes dogs look like dogs? Exaggerate that (or don't, if you want something realistic).

367
Job offers / Re: [Paid] Living Phoenix Entertainment Job Oppertunities
« on: August 17, 2018, 11:36:19 pm »
The IMG tag requires an image URL, but you're using the URLs of the webpages the images are on. The web browser doesn't know how to interpret a webpage as an image, which is why it doesn't work.
Wrong: https://imgur.com/a/xiOH2yT (note the /a/ album URL signifier, and lack of file extension)
Right: https://i.imgur.com/hEKtM1m.gif (note the file extension)
You can get the URLs by right-clicking on the image and selecting "Copy Image Location" or "Copy Image Address". You could also click the image in your account's full list of images, that should pop up a thing with many sharing options, BBCode and direct link URLs included.

368
Pixel Art / Re: Bandaged guy
« on: August 17, 2018, 01:30:04 pm »
It's looking a bit noisy, could use some work to clean up the stray pixels and jaggies.

Where is the light coming from? Each limb seems to be lit from the front, but each has a slightly different direction, and the head seems lit from the side. Frontal lighting in general tends to look very flat since it doesn't create any significant form shadows or cast shadows on the character, i.e. it doesn't show the character's 3D form.

369
Pixel Art / Re: Stuck on a portrait
« on: August 17, 2018, 01:19:08 pm »
Glad you found it useful!

Some additional notes:
Thick moustaches usually don't have that much space between them and the nose. There's some distance, but usually not a pixel's worth at this size. I left that pixel distance in my edit because I wanted to keep the changes to the nose clear and obvious, and then forgot to mention it.
Having the hair colour run straight into the skin looks rather harsh. You can use lighter colours to ease the transition and make it look like there are some thinner/less-numerous hairs there. I did that in my edit, using the darker skin colours.
With the hair, the main change was adding indication of where the hair's coming from - the part, and the growth at the edge above the forehead. It looks like you got this, but I wanted to make sure you understand for your future works.
The eyes are a bit hard to see. Some darker colours to highlight the shape of the skin around them would help. I did a little of this in my edit, but didn't take it far enough.

370
Pixel Art / Re: [WIP][C+C] Robot warrior
« on: August 16, 2018, 03:37:32 pm »
Neither version really looks like a helmet to me, to be honest. They look like beanie hats, they don't look rigid, and they look rather small, and don't offer any face protection.

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