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« on: September 20, 2018, 11:26:40 pm »
I think that depends on the environment art. Out of context, it's hard to tell! I could see both of these being good.
One concern I have is that the shadows look rather grey. That's fine if your environments are largely grey/low-saturation, but if they're colourful, then having an ambient hue worked into the shading might look more lively and help unify the palettes more.
Pure black has its place in games, certainly. Many artists prefer to use a slightly lighter colour simply because such a colour can have some hue and saturation to it, which can contribute to the general atmosphere and colour scheme of a game, and because the less intense contrast can be easier on the eyes. If a saturation-less colour works well with your colour scheme and the contrast isn't an issue, then there's no harm in using black.
(Another reason to avoid pure black is technical - some systems treat pure black as transparent, or display transparency as pure black. To make sure the colour is visible and isn't ambiguous with transparency in any context, artists use a lighter colour for 'black", even if it's just a dark grey (e.g. 8,8,8).)