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Messages - PixelPiledriver
Pages: [1] 2 3 ... 94

1
General Discussion / Re: Exercises for Pixel Art?
« on: May 23, 2017, 10:35:14 pm »
Yo, don't draw every day.
It's an epic bold statement that sounds good.
But easily leads to RSI in the hands, a decline in mental health, and lacks life balance.
A lot of times it's hard to reverse the damage done if you dig too deep.
Find a strong and steady pace that challenges you a bit.
But don't feel like the only way to get good is to lock yourself in the art dungeon.

Good exercises depend on your personal context.
What are your goals?
Where are you at now?
What are you good at?
What are you bad at?
What do you like?
How old are you?
How long have you been doing art?

There's many different paths you could take.
Kiwi's 7 step program is just one of them.
Personally his steps aren't the approach I took or continue to take.
But give it a shot.
If it works, great.
If not, try something else.
Asking us is just going to result in a multitude of contradicting answers.

2
Yo Tycho!
Welcome to Pixelation!  :)
Dope stuff, good feeling.  :y:

Some of the shapes could be cleaner, like the left side of the stool and other places.
Sounds like you were on a time budget tho.
Good on you for focusing on completion rather than perfection.

I question the placement of the ash tray and tea cup.
It adds a nice messy, too busy to think straight, risk and charm to the piece.
Tells a story and draws interest, so the fact that I question it is good.
Maybe add more wrongly placed items?
Or maybe just a couple is good enough?
Dunno.

As for using lines or solids, there's pros and cons to both.
So use whatever is going to flesh out the current step and and help you move to the next.
A nice combination is to draw solids and then cut into them with erased lines.
Experiment to find what feels good for you and always modify your process to fit what you're working on rather than a standard.

Redoing parts isn't a realistic concern.
Editing, improving, fixing, refining, etc, is just the nature of art.

Personally I prefer a bit of warping and wrong perspective.
But that's just my taste.
Of course it's better if that's intentional.
So if you want it more regular, def fix it up

For embedding youtube videos use the yt tag and the video id found at the end of the link.
Like this:
Code: [Select]
[yt]iOKECERd6KE[/yt]Changed it for you.

Welcome aboard and happy pixeling!

3
Challenges & Activities / Re: The Daily Sketch
« on: May 15, 2017, 05:46:58 am »
@mathias sick man looks gooood  :o
@r4c7 welcome back!  :)


4
General Discussion / Pixelation Animation Trello Board
« on: May 14, 2017, 12:45:14 pm »
Yo Pixelation!
There's a new Trello board specifically for animation!

So you might be wondering why?
We already have the forums and Slack.
SO WHY TRELLO???
Well here's a short list of reasons:

Front facing gallery
View tons of art quick without clicks unlike forums

Amazing for animation
We use this for work and I can assure you, seeing every character ever made animate in a massive column is godlike

Permanent
Shit on slack goes away

Deadlines
Don't feel like you need to use them but I find them to be a nice motivator!

Anyway, not gonna blah blah you to death with reasons.
Just try it out and see. :)

If you'd like to join PM me your email!

If you just want to check it out the board is public.
https://trello.com/b/TQ0QGWgF/pixelation-animation-arcade

See ya there!
Happy pixeling!

5
Welcome to Pixelation!

When working with a palette restriction, its artistically helpful to re use colors based on their brightness rather than hue.

You're right, the colors on Link have a material identification.
Green = clothes
Peach = skin
Black = edges + forms

But they also have an order of brightness.
Bright --> Peach -> Green -> Black --> Dark

Light is what allows you to visually understand what an object is.
So adding strategic hints of light and shadow using the available colors, even if re used or pre indentified, adds clarity and volume to the image.

Even when not using a palette restriction, you will find that relative brightness overrides hue in art.
Same with real life.
Your friend Steve is still Steve under a blue light.
Play around and use it to your advantage.

Lastly, its fine to study what pleases you, but just start pixeling now.
Enjoy your time here and happy arting.  :y:

6
Challenges & Activities / Re: The Daily Sketch
« on: May 01, 2017, 11:28:11 pm »
@everyone cool shit!  :)


8
Pixel Art / Re: trying to improve using game boy sprites
« on: April 21, 2017, 12:32:06 pm »
Use a larger canvas and draw the same subject many times.
Drawing one thing per file lacks direct comparison and will limit your ability to gauge progression.



9
Pixel Art / Re: Noise or no Noise
« on: April 17, 2017, 09:03:27 am »
If you really want noise for game assets do it with a shader in game.
That way it can be non destructive, applied to multiple objects, animated, etc.

Also forgot to mention you can use noise by hand for impact frames in animation.
But still don't apply a filter to the image permanently.
Either use an adjustment layer or a full canvas layer of noise with the alpha of the character applied to it.

10
Challenges & Activities / Re: The Daily Sketch
« on: April 08, 2017, 12:51:57 pm »
Warning: image contains
elephant choking action
flying butt
horrific car crash
detailed strip tease
malicious murder
depressing death
sad puppy
lustful lies
and kissy faces


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